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» Food Food Food
The Pod Plays - Page 4 EmptyWed 10 Jan 2024, 3:34 pm by TheCryptKeeper

» "It's the door..... To the light" - The Social Thread v 2.0
The Pod Plays - Page 4 EmptyWed 10 Jan 2024, 3:29 pm by TheCryptKeeper

» Diary of a Mac Student
The Pod Plays - Page 4 EmptyTue 25 Apr 2023, 2:41 pm by TheCryptKeeper

» Arcasia: Legend of the Wolfram Emerald
The Pod Plays - Page 4 EmptyTue 25 Apr 2023, 11:56 am by lil' poopie boy

» Le Cinéma
The Pod Plays - Page 4 EmptyThu 20 Apr 2023, 11:08 am by TheCryptKeeper

» Ideas
The Pod Plays - Page 4 EmptySat 15 Apr 2023, 8:49 am by lil' poopie boy

» Musique Lystoux
The Pod Plays - Page 4 EmptyFri 14 Apr 2023, 8:59 am by TheCryptKeeper

» Through Shady Lanes
The Pod Plays - Page 4 EmptyThu 13 Apr 2023, 8:26 pm by lil' poopie boy

» King of All Ratings Thread
The Pod Plays - Page 4 EmptyThu 13 Apr 2023, 5:36 pm by TheCryptKeeper

» Where's The Beats!?
The Pod Plays - Page 4 EmptyMon 21 Aug 2017, 7:42 pm by Italyins


+2
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    The Pod Plays

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    The Pod Plays - Page 4 Empty Scarlet will be missed.

    Post by Cephalo the Pod Thu 10 Apr 2014, 8:37 am

    If I may make an addendum to my own rules:
    That whole no-healing items rule? I'm gonna lift that when I fight the Elite Four. Nowhere else, just the Elite Four. They'll be hard enough with my own level-restriction rule. I can't win without healing in between matches.

    Nuzlocke Sapphire: Entry 3, 3:50 Hours - Loss and Gain
    Scarlet died from a critical hit. Damn. She was one of the good ones.
    Rusturf Tunnel: caught a Whismur. Named him Brian.
    Challenged Roxanne, relying solely on Carly. It went great, I totally crushed her. It helped that her Nosepass kept using Harden for some reason. Mind you, Carly's strongest attack is the 60-power (20x3 due to STAB and super-effectiveness) Absorb, and Nosepass has the 75-power (50x1.5) Rock Tomb. And Roxanne has potions. I could have easily lost this match.

    Let's head down to Dewford Town.
    Granite Cave: caught a Geodude. Named her Trisha.
    I grinded Janine for the Dewford Gym, and it paid off. Brawly was no contest for my Tailow.
    Mauville Gym's next. Better grind Trisha. Zoey and Brian are falling to far behind to be useful.
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    The Pod Plays - Page 4 Empty It's over.

    Post by Cephalo the Pod Thu 10 Apr 2014, 5:01 pm

    Nuzlocke Sapphire: Entry 4, 6:30 Hours - I Failed
    Dewford Town: fished and got a Tentacool. Named him Alejandro.
    Route 106: fished and got a Magikarp. Named him Anthony.
    Slateport City: I sacrificed Brian to shield Trisha from a Machop. Didn't help much, since right after that Trisha was fighting a Zigzagoon that happened to have Surf. She was killed too. Shit shit SHIT. I was counting on her for Mauville Gym!

    In lighter news, I got a Plusle from Route 110. Named her Penelope.
    Janine is really shaping up into a powerhouse; she evolved into a Swellow today. Carly still has piss-poor moves.
    Route 117: Caught a Volbeat. Named him Heinrich. He's not very effective, but every 'mon counts.
    And Penelope's doing great too. She knows Spark. She may just be the key to beating Mauville Gym.

    So Mauville was going okay. Then I fought Wattson. I just...it was too much. The fucker's pokemon all have Sonicboom. My whole party was killed.

    Nuzlocke Sapphire: FAILED!!!
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    The Pod Plays - Page 4 Empty Shin Megami Tensei: Persona 3

    Post by Cephalo the Pod Thu 07 Jul 2016, 11:56 am

    Oh hey, so I recently beat Persona 3. It was great. A lot like Persona 4: Golden which I had played before, but with obviously less-refined gameplay.

    • You can't directly control party members aside from the main character. You can at most give them generic commands like "Full Assault" and "Heal/Support". Turns out that computers are not so great at tactics.
    • When hit with an element to which they're weak, allies and enemies alike will get knocked down as in Persona 4, but if they get hit again, they don't get dazed, they actually get back up. And if someone uses a multi-target attack, they can't go again even if they hit a weakness.
    • There is just one, MASSIVE, dungeon with multiple sequential blockades that fall down over the course of the in-game year. So, effectively, there are multiple dungeons. Also the plot-relevant bosses actually occur outside of the dungeon(s).
    • Your HP and mana get restored whenever you return to the starting point. But player characters get "Tired" when exploring the dungeon(s) for too long. This makes them less resistant to attacks and is a means of keeping you from getting overpowered.
    • Spells can miss. Spells. Can fucking MISS. I was not prepared for that.
    • This game's a lot sadder. That's...not about gameplay, but I wanted to mention it anyway. This game is a lot sadder than Persona 4.
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    The Pod Plays - Page 4 Empty Re: The Pod Plays

    Post by TheCryptKeeper Thu 07 Jul 2016, 11:58 am

    man i wish games would drop the whole miss/critical hit thing.
    this aint no casino ammirite?
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    The Pod Plays - Page 4 Empty Re: The Pod Plays

    Post by Italyins Thu 07 Jul 2016, 6:48 pm

    those games are a little too anime for me, but its good to see that you enjoyed it
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    The Pod Plays - Page 4 Empty Re: The Pod Plays

    Post by Vyzor Fri 08 Jul 2016, 1:33 am

    I'd really like to get into the series but it might just take persona 5 to do so. But knowing Persona, you'll have to make virtual friends by watching cutscenes about eating ice cream and shit. I guess I just really don't like that aspect of the game.....

    But I'm still glad to hear you enjoyed it. Which game would you say had the better characters....4 or 3?
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    The Pod Plays - Page 4 Empty What's better, 3 or 4?

    Post by Cephalo the Pod Fri 08 Jul 2016, 10:55 pm

    Vyzor wrote:I'd really like to get into the series but it might just take persona 5 to do so. But knowing Persona, you'll have to make virtual friends by watching cutscenes about eating ice cream and shit. I guess I just really don't like that aspect of the game.....

    But I'm still glad to hear you enjoyed it. Which game would you say had the better characters....4 or 3?
    Ooo, better characters?

    I'd say that Persona 4 devotes more time to developing it's main characters, at least. In 4, each party member has their own dramatic moment in a dungeon where they're confronted with the most shameful aspect of themselves. And you can form a Social Link with each party member.

    In Persona 3, party members kinda just join over the course of the game, and you can't form Social Links with the guys; just the girls. Also Persona 3 pushes for the romantic aspects of the Social Links with girls much harder than Persona 4.

    In terms of personality, I think I'd still give the win to 4. I mean, Persona 3 had some good charcters like Junpei and Yukari and Aigis, but overall 4's Investigation Team was just more fun than Persona 3's SEES. That said, in Persona 3 you come home every night to the dorm you share with your teammates, and you can talk to them casually every night. Persona 4 has you come home to just your cousin and uncle, who are fine characters, but you can't talk to them about the main story the way you can talk to your teammates.

    As for the minor characters you meet in most of your Social Links...I guess I'd make it a tie. Neither game really does a better job than the other with its variety of slice-of-life moments you share with a deck of character portraits.
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    The Pod Plays - Page 4 Empty EMOTE, SHINJI!!!

    Post by Cephalo the Pod Fri 08 Jul 2016, 10:57 pm

    P.S. Persona 4 has better voice acting.
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    Post by Vyzor Sat 09 Jul 2016, 10:35 pm

    Well, definitely sounds like persona 4 has the better characters. I assumed it did anyways, judging from what I've seen of both games.

    I'm hoping Persona 5 changes up the formula a little bit. Looks like it might anyways
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    Post by Alpha Delfa Sun 10 Jul 2016, 10:00 pm

    lostboi_626 wrote:man i wish games would drop the whole miss/critical hit thing.
    this aint no casino ammirite?

    A good game has an element of strategy and an element of chance, so a better player should beat a lesser, but this shouldn't be absolute.
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    Post by lil' poopie boy Sun 10 Jul 2016, 10:29 pm

    lostboi_626 wrote:man i wish games would drop the whole miss/critical hit thing.
    this aint no casino ammirite?

    wrong
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    The Pod Plays - Page 4 Empty The dealer is terrible.

    Post by Cephalo the Pod Sun 10 Jul 2016, 11:07 pm

    lostboi_626 wrote:man i wish games would drop the whole miss/critical hit thing.
    this aint no casino ammirite?
    There is, in fact, a mini-game where you get shuffled a set of cards with bonus rewards and you select one. Also there's a boss who attacks with a literal roulette.

    In either case though, it's far from random. You can easily keep track of whatever card you want in the shuffle. As for the roulette, you decide when it stops, and it always travels the same distance after you stop it.
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    Post by Vyzor Mon 11 Jul 2016, 7:47 pm

    Nothing's random...when you have the tools to TAS
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    Post by Italyins Mon 11 Jul 2016, 8:08 pm

    I don't think random chance is so bad if its manipulatable. plus in real life you have to take account for unlikely, unpredictable, and the unforeseeable. like your car being a lemon and having faulty breaks, or mice nesting in an air-conditioner. things that you know can happen but are unlikely
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    The Pod Plays - Page 4 Empty Wait, what was The Question again?

    Post by Cephalo the Pod Fri 15 Jul 2016, 5:41 pm

    Been playing The Answer, the epilogue campaign found on Persona 3: Fes. The gameplay's pretty much just Persona 3's dungeon crawling without all dem filthy So-she-al Links.

    I was disappointed that all the characters got reset to around Level 25. You're bound to finish the main game around the 70s, leaving you with little reason to reach those next 20-30 levels aside from taking on the bonus end-game boss. I was hoping that The Answer would start me off at, like, level 70 and let me reach the level cap.
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    The Pod Plays - Page 4 Empty A successful Sapphire Nuzlocke run.

    Post by Cephalo the Pod Wed 03 Aug 2016, 12:46 am

    So I actually have done a few Nuzlockes since the failed Sapphire run.

    I actually won a Sapphire run! I lifted a few restrictions, such as the various item limits. My memory of the run's a bit fuzzy, but let me boot up the game and check...oh, I didn't keep my dead pokemon in a memorial Box. That's gonna make recollection of the events difficult

    So I started out with a Treecko. It apparently died as a Grovyle. Not surprising; Grovyle's movepool is TERRIBLE. It doesn't learn a decent move until, like, level 29.

    I owned a magneton! It's dead, apparently. Probably got it by an earthquake. Other pokemon that look like they served on my team for a while before biting the dust include a sharpedo and a cacturne.

    I have a spoink, sealeo, crawduant and starmie in my PC that look like they were trained for a bit before I gave up on them. I guess I got them too late in the game to devote a lot of time to levelling them up?

    I beat the Elite Four with a tentacruel, hariyama, gyararos, banette, aggron and Kyogre. I kinda feel like I cheated by including a legendary on my team. I thought that, if I kept Kyogre underleveled, it would still be interesting, but the fights were still way too easy.

    Still, I have fond memories of that tentacruel, hariyama and gyarados. I caught them all when they were just unevolved runts around Dewford Town. The Banette ended up helping me greatly during the Mossdeep Gym.

    I didn't even use the aggron for the Pokemon League. I caught a lairon in Victory Road because fuck it, Aggron's cool. But I never bothered levelling it up to make it a legitimate fighter.
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    The Pod Plays - Page 4 Empty Pokemon Black Nuzlocke.

    Post by Cephalo the Pod Wed 03 Aug 2016, 1:22 am

    After Sapphire, I moved on to Black for another Nuzlocke run. Basic rules, with the no-dupes clause and the "never stronger than a gym leader" guideline.

    I actually lost on my first attempt because I started with the tepig (who evolves into a Fire-Fighting type) and the 6th gym has a pretty strong Water-Flying type. I somehow had NO counter at the time for a fucking swan.

    The second attempt was much more successful. I actually named them all after friends and roommates (both old and new). Still ended up with most of my pokemon dead by the end.

    I had a herdier and a woobat as my aces for the early game. I caught a few pokemon in the desert beyond the 3rd gym that ended up lasting with me almost to the end. My cofagrigus and crustle died sometime around the 8th gym.

    I caught a mienfoo on Victory Road, but it actually died before I could make much use of her. I entered the Elite Four with a samurott, krookodile, galvantula, klinklang, and archeops. And, of course, Reshiram. Only the samurott and krookodile ended up surviving through the whole ordeal.

    Now, I'm tiptoeing through dangerous post-game routes, building up a new team to rematch the Elite Four.
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    The Pod Plays - Page 4 Empty X-citing.

    Post by Cephalo the Pod Thu 04 Aug 2016, 9:56 pm

    Next up was Pokemon X Nuzlocke. Succeeded in beating the Elite Four with a delphox, a pidgeot (obtained as a pidgey on the first route), a venusaur and a tyrantrum. It wasn't that hard; they were overleveled.

    I did lose a lot of good pokemon. I trained an axew from lv. 13 to lv. 59 before it got killed by a wild conkledurr. Over and over again, I'd catch a ground-type pokemon that would conveniently round out my team, and after no more than one gym I'd lose it. Hippopotas, dugtrio, mamoswine, sandslash. Frigging sucked. I trained a tentacruel from lv. 26 alll the way to lv. 52. How do my tentacruels last so long?

    Oh, and I had the bright idea of changing the lagnuage to German. I thought it'd be fun. Well now Nintendo's releasing mythical pokemon out the urea-hole and I'm never gonna be able to restart this file ever again.
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    The Pod Plays - Page 4 Empty Rubies are more valuable than diamonds.

    Post by Cephalo the Pod Thu 04 Aug 2016, 11:24 pm

    Ruby Nuzlocke!

    This one was another success, despite sorta going to shit at the end. My starter (once again a Treecko) lasted much longer, up until the 8th gym battle. Ironically, it was a water-type gym. To be fair, that Milotic had Blizzard.

    I removed the "no dupes" rule, allowing me to catch more than one of each species of pokemon. To no one's surprise, I ended up catching a lot of tentacools, magikarps, wailmers and zubats.

    I didn't cycle through a lot of pokemon like in my other Nuzlockes. For the longest time I had a solid team of sceptile, gyarados, camerupt, armaldo, manectric and altaria. I ended up losing the manectric and altaria to random trainer battles, leaving me with only three good pokemon to take on the Elite Four.

    I tried grinding a dusclops as a 4th teammate, but I got bored and winged it. Ended up not being that bad. I had some good movesets attached to my pokemon.
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    The Pod Plays - Page 4 Empty The Arcana is the means by which all is revealed.

    Post by Cephalo the Pod Fri 05 Aug 2016, 12:08 am

    And now, SoulSilver Nuzlocke (thanks to Vyzor for the donation). Went back to the no-dupes rule.

    I decided to go with a different naming convention this time around. There are 20 routes in Johto. So, instead of naming them after chemical elements or friends, I named them after steps in the Fool's Journey. If I failed to catch a pokemon on a route, I made up for it in a non-route area. Any extra pokemon I caught (like non-route areas) got the old periodic table naming convention.

    My Fool's Journey is as follows:
    • 0, the Fool: a cyndaquil
    • I, the Magician, a pidgey
    • II, the Priestess: a rattata
    • III, the Empress: a weedle
    • IV, the Emperor: an ekans
    • V, the Hierophant: a bellsprout
    • VI, the Lovers: an exeggcute
    • VII, the Chariot: a male nidoran
    • VIII, Strength: a spearow
    • IX, the Hermit: a koffing
    • X, the Wheel of Fortune: a pineco
    • XI, Justice: a tauros
    • XII, the Hanged Man: a mareep
    • XIII, Death: a girafarig
    • XIV, Temperance: a magnemite
    • XV, the Devil: a krabby
    • XVI, the Tower: a magikarp
    • XVII, the Star: a staryu (heh)
    • XVIII, the Moon: a vulpix
    • XIX, the Sun: a lickitung
    • XX, Judgement: a teddiursa


    Of these: only the Fool, Emperor, Lovers, Fortune, Justice, Hanged Man, and Tower saw much action. I put the Priestess in the Day Care and considere her as my prime normal-type member, but she eventually got pushed aside by Justice. In addition to these, I had the togepi egg, an early game zubat, and a slowpoke for quite some time.

    Emperor and Lovers died shortly after the 3rd gym. The togepi (then a togetic) was lost to an exploding weezing during Team Rocket's takeover of Goldenrod Radio Tower. And that was all the way between the 7th and 8th gyms. I raised that little guy all the way from lv. 1 to lv. 34.

    Finally, I had 7 pokemon with me for the Elite Four. I left Justice in the Day Care, and renamed the zubat (now a crobat) World, and the slowpoke (now a slowbro) Aeon.

    This was undoubtedly the scariest Elite Four, partly because I wanted to grind as little as possible beforehand. Aeon, Fool and Hanged Man took care of Will and Koga with relative ease. Koga's Muk was really annoying because it got away with a bunch of Minimize while Fortune could barely dent it. Aeon completely dominated Bruno's team.

    And then there was Karen. Her team was overall not much of an issue. But then the gengar came out. I didn't really have a counter for the gengar. I just sent out Tower and hoped he could just overpower the ghost. And technically, he did. Except gengar managed to set up a Destiny Bond right before. Tower was dead.

    This was bad. I needed Tower's Ice Fang to fend off Lance's dragonites. I mean, sure, I gave Aeon Ice Beam for just such an occasion, but I wasn't that confident in her.

    I should have been. Aeon effectively sweeped Lance's whole team (with the exception of the gyarados; that was all Hanged Man). Ice Beam'd the dragonites, Surf'd the aerodactyl and charizard. It was great. I demolished the Pokemon League with a slowbro.

    The journey continues on, in Kanto.
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    The Pod Plays - Page 4 Empty I'm Neutral on the matter.

    Post by Cephalo the Pod Thu 11 Aug 2016, 5:45 pm

    Been playing Shin Megami Tensei IV a lot lately.

    It's been good. It obviously shares gameplay with Personas 3&4. But there's quite a few notable differences:
    • It's even more like Pokemon than the Persona games. Your party members aren't human teammates, they're assorted demons you collect during your journeys. (Human allies can join as Guest Party Members).
    • You learn skills when one of your demons learns all the skills it can and you get a one-time chance to copy skills onto your own skill list. Your demons aren't your own stats like in Persona.
    • When it's your party's turn to fight, you cycle through party members. When a party member strikes a weakness, they don't immediately get an extra turn. Instead, your team gets an extra turn on the cycle. Eventually, it will come back to the weakness-striker. Bear in mind, the enemy team can do this as well on its turn.
    • When you miss, or when an enemy nullifies/repels/absorbs an attack, you LOSE one turn in your cycle.
    • When you level up, you decide exactly where to distribute stat increases. You can completely ignore certain stats if you wish (I'm aiming for a Mage with barebones Strength and Dexterity).
    • No Endurance stat.


    Overall, it's a harsher game than Persona 3/4 (especially 4). Also, no Social Links, and shorter cutscenes. Getting to the action's a lot faster, but the plot's quite a bit less interesting.
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    Post by Vyzor Sun 14 Aug 2016, 10:30 pm

    heheh, I like exeggcute being "the Lovers" seeing how there are 3 of them. Also Krabby being the devil is kind of neat, since his top half is red and has horns.

    About SMTIV, sounds like it could be a pretty fun JRPG. The story of those games don't come across as anything special but the gameplay sounds intriguing enough. The way you move seems nice too, with it being 3D and all. Grid based movement in JRPG's can feel really stale sometimes.

    I might just check out the series one day. But I have a few other JRPG's I'd like to beat first.

    EDIT: I also meant to mention that a lot of the demon's in the game look pretty cool or funny.
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    The Pod Plays - Page 4 Empty The Arcana is the means by which ALL is REVEALED.

    Post by Cephalo the Pod Mon 15 Aug 2016, 9:13 pm

    Vyzor wrote:heheh, I like exeggcute being "the Lovers" seeing how there are 3 of them. Also Krabby being the devil is kind of neat, since his top half is red and has horns.
    The Lovers arcana is meant to represent choice between two paths and personal relationships.

    I was raising Exeggcute at a time when I still had Heath the togepi/togetic (who knew the powerful psychic-type Extrasensory), and was approaching Morty and his Ghost-Poison pokemon.

    Do I make room for the exeggcute, which isn't a really great pokemon at all to be honest, in the hopes of some day finding a Leaf Stone and making it evolve? What about when I eventually catch a slowpoke in Slowpoke Well? The choice was eventually made for me when the Lovers died in a battle with my rival.

    The Devil represents hubris and deception. That krabby didn't really impact my game at all really, so it didn't manage to either meet or subvert the narrative expectations thrust upon it.

    Tower, however, fit his arcana perfectly. The Tower card signifies tragedy and a fall from grace. Tower himself didn't really ruin anything so much as his death did. Him dying RIGHT BEFORE Lance left me hopeless. It's a miracle I scraped by in the end.
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    The Pod Plays - Page 4 Empty Mara still looks like a dick.

    Post by Cephalo the Pod Mon 15 Aug 2016, 9:22 pm

    Vyzor wrote:EDIT: I also meant to mention that a lot of the demon's in the game look pretty cool or funny.
    Yeah, SMT demoms sure are bonkers. Especially the personas of non-MC party members in the Persona sub-franchise. It's like the artists went the extra mile when designing those because those characters couldn't change their personas.

    Actually, I've read a bit into fan reactions and apparently fans weren't happy when a bunch of demoms got redesigned for SMT IV. They thought the bodies were too complicated, having way to many features. I can see what they mean. Lots of tiny ridges and horns that don't really contribute anything to the aesthetic.
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    Post by Vyzor Tue 16 Aug 2016, 10:01 pm

    At least none of the demons weren't designed by tetsuya nomura. King of overcomplicated designs.

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