Sharkasia: Legend of the Wolfram Emerald
Party Members
Konas
Axus
Ampsith
Zyvor
Phadel Palha
Jesu (Temporarily)
Main Plot Characters
Lady Vulpine
Lord Berardini
Jesu
Grey (Lady Vulpine's/Lord Berardini's descendant)
Amadeus
Bosses
Jogotom*
Onkootoe (Giant Owl)
Lord Berardini
Jesu
Sargeant Spook
General Bailey
Colonial Goklin
Lieutenant Rider
Admiral Dessmer
Other Characters
Rho (Little boy NPC)
Mr. Werf (Gollethin NPC, temp party member)
Lavir (Human NPC, possible joins party at some point, possible fight against him at another point)
Brooklyn (Human NPC)
Mary Kadin (orphan mother of Jesu and axus)
Ironhart (Cherry eastern blacksmith made famous for his craftsmanship)
The Nefarious Gytts
Kopha
Multi-Appearing Enemies/Rivals
The Nefarious Gytts
Jogotom*
The Generals
Symbols / References
The Wolfram Emerald (symbolizes money)
The UD Zone
Jesu (Jesus)
Mary Kadin (Mother Mary)
Themes
Moral relativity/relativity of good and evil
Blinding corruption caused by the glorification of money and power.
Different Races In The World
Human (Zyvor, Phadel)
Valghrie (Konas)
Xaetus (Berardini)
Jarm (Giant Race)
Balkai (or Balkin for singular, Lady Vulpine/Tirana, similar to vampires)
Gollethin(Snake Race)
Tomu (Ampsith)
Common Enemies/Feral Races/Species
Common Regirop(Common brown, wooly rhino basically)
Green Caelstrom (Large carnivorous bird, weak by terms of Caelstrom, but fatally dangerous to humans nonetheless)
Bumis (part plant part animal, small, stupid creatures with a rootlike appearance, with occasional greenery)
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Character Traits
Konas
Overcomes: Konas is always trying to be something he is not just to try and make others proud of him or impress them. Throughout the story Konas learns that what is important is just being himself and doing what he wants to do.
Original motive: Wants to please his father by becoming a Valghrie knight and to do so his father tells him he has to go to the land below and stop the war.
Axus
Overcomes: Axus is constantly being over-shadowed by his older, talented brother Jesu. Due to this, Axus has slight self-a-steem issues and sometimes a lack of confidence. Over the span of the story Axus learns that he can be just as amazing as Jesu if not better and grows confident.
Original motive: Just wants to be by Jesus side.
Ampsith
Overcomes: Ampsith is a rough, aggressive being, but while traveling with the other boys he learns there is more to life than fighting. He learns what it truly means to love and appreciate things/people.
Original motive: Wants to get revenge on the west army for ravaging his homeland (which everyone thought the ampsith race was extinct) and taking survivors to enslave them.
Phadel
Overcomes: Phadel, to say the least, has trouble with patience. Phadel is always expecting things to go and finish quickly and as he expects them to. Phadel learns to let things go at their own pace sometimes and accept some things the way they are.
Original motive: He is getting old and wants to do something exciting before he dies. Also wants to protect Sharkasia from harm and hates the west army.
Zyvor
Overcomes: Zyvor comes from a tribe of Ninja-esque rogues who live apart from the city and town life. When Zyvor was a child, he was abandoned from his tribe and parents and because of this has a lack of faith in people, and at first does not trust the rest of the party members. By the end of the story he becomes best of friends with the party and learns again how important it is that he learns to trust people in order to grow and establish good relationships.
Original motive: Expecting great rewards from the east army when he gets the emerald back.
Jesu
Jesu fosters a nearly unmanageable lust for power.
- Spoiler:
- He is drawn to the power emitted by the emerald. When it is stolen right in front of him, he cannot control himself, recklessly attacking a marauding soldier. He is knocked unconscious by a powerful blow to the torso. When he awakens, he feels as though part of his soul is taken, and embarks to retrieve what he yearns for, the Emerald. Leading his younger brother and Konas, a Valghrie of Haven, he pursues the Emerald, revealing his aptitude for brilliance along the way.
Locations
Hara
Kaligon
Luxon
Sharkasia - Entire World
- Continent that Nasivsarr and Appinsgot and Nirgale are on.
Hara - Neutral Continent. Setting for Legend of the Wolfram Emerald.
Lux Mundi - Light Continent. Birthplace of the Wolfram Tribe (Later Games)
Kaligon - Dark Continent.
Cacti - Island Village south of Nirgale
Sordom - Capital city of Appinsgot. 10 000
Khyber - Largest city in Appinsgot, business and commercial center of the east. Population 30 000
Gasawa - Zyvor's ninja village. A forested area far west of Sordom. Population 1.
Tah Island - Island home to the Tomu southwest of Nirgale. Population 1500.
Haven - Valghrie sky city floating above Sordom. Population 5000.
Haeliss - Snowy wasteland on the northern land mass.
Obsidious - Mountainous region south of Haeliss.
Appinsgot - East country (outside of its urban domain, Appinsgot is heavily forested and dangerous).
Nasivarr - West country.
Nirgale - South country.
Berardinia - Beradinis underground kingdom.
UD Zone - An indescribable island that was started the ancestry to all life. Was also home to the emerald before it was stolen by Beradini. Located North east of Haeliss. Human population 0. Feral population unknown.
Odessa - Peaceful town nestled in the mountains of Obsidious. Population 200.
Baron City - A large city nestled in the sand dunes of central Nirgale. The people of Baron are very religious, and worship their god, Baron. The children of Baron are warned daily not to venture out of the city by night. The great pyramid in the north east is greatly feared. Sandstorms are typical here. Population 7 000.
Elemans - A farming community located on the shores of Yaver Lake in Nasivarr. 500 max
Yaver Lake - A massive lake in the south of Nasivarr.
Nasivarria - Capital of Nasivarr
Balkai - Country of Lux Mundi, home of the Balkin people.
Luxaris - Capital of Balkai
St. Amad - Nestled in a flourishing bay, St. Amad (of Balkai) is named after a prophet of a long forgotten Mundi religion.
Gunthor Valley - Military/Castle city in Nasivarr.
Newton - Extremely wealthy & developed, Newton is a city in Lux Mundi heavily devoted to innovations in engineering and politics.
New Lux -
Apsire -
Port Maen -
Ohaos - Religiously fueled village delicately established in a the mountain ranges of Obsidious.
Gollethin - Reestablished in Appinsgot, Gollethin was originally a Nirgalese city home to the entirety of the Gollethin people.
Bach Hollow -
North Pines -
Pandis Oak -
Qumodo - Small village on the road to Newton.
Port Yasmad -
St. Ivory -
Minos Svartetos -
Bollywog -
Tahka -
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The following post will be used to recall what we have in terms of plot.
Last edited by Kason Birdman on Tue 07 Jun 2016, 12:19 am; edited 6 times in total
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