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Sharkasia: Legend of the Wolfram Emerald (Revisited! [Again]) EmptyWed 10 Jan 2024, 3:34 pm by TheCryptKeeper

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Sharkasia: Legend of the Wolfram Emerald (Revisited! [Again]) EmptyTue 25 Apr 2023, 2:41 pm by TheCryptKeeper

» Arcasia: Legend of the Wolfram Emerald
Sharkasia: Legend of the Wolfram Emerald (Revisited! [Again]) EmptyTue 25 Apr 2023, 11:56 am by lil' poopie boy

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Sharkasia: Legend of the Wolfram Emerald (Revisited! [Again]) EmptyThu 20 Apr 2023, 11:08 am by TheCryptKeeper

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Sharkasia: Legend of the Wolfram Emerald (Revisited! [Again]) EmptyFri 14 Apr 2023, 8:59 am by TheCryptKeeper

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» Where's The Beats!?
Sharkasia: Legend of the Wolfram Emerald (Revisited! [Again]) EmptyMon 21 Aug 2017, 7:42 pm by Italyins


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    Sharkasia: Legend of the Wolfram Emerald (Revisited! [Again])

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    Post by TheCryptKeeper Mon 27 Aug 2012, 1:11 pm

    I'll start this thread by posting everything the original OP contains:

    Sharkasia: Legend of the Wolfram Emerald

    Party Members
    Konas
    Axus
    Ampsith
    Zyvor
    Phadel Palha
    Jesu (Temporarily)

    Main Plot Characters
    Lady Vulpine
    Lord Berardini
    Jesu
    Grey (Lady Vulpine's/Lord Berardini's descendant)
    Amadeus

    Bosses
    Jogotom*
    Onkootoe (Giant Owl)
    Lord Berardini
    Jesu
    Sargeant Spook
    General Bailey
    Colonial Goklin
    Lieutenant Rider
    Admiral Dessmer


    Other Characters
    Rho (Little boy NPC)
    Mr. Werf (Gollethin NPC, temp party member)
    Lavir (Human NPC, possible joins party at some point, possible fight against him at another point)
    Brooklyn (Human NPC)
    Mary Kadin (orphan mother of Jesu and axus)
    Ironhart (Cherry eastern blacksmith made famous for his craftsmanship)
    The Nefarious Gytts
    Kopha

    Multi-Appearing Enemies/Rivals
    The Nefarious Gytts
    Jogotom*
    The Generals

    Symbols / References
    The Wolfram Emerald (symbolizes money)
    The UD Zone
    Jesu (Jesus)
    Mary Kadin (Mother Mary)

    Themes
    Moral relativity/relativity of good and evil
    Blinding corruption caused by the glorification of money and power.

    Different Races In The World
    Human (Zyvor, Phadel)
    Valghrie (Konas)
    Xaetus (Berardini)
    Jarm (Giant Race)
    Balkai (or Balkin for singular, Lady Vulpine/Tirana, similar to vampires)
    Gollethin(Snake Race)
    Tomu (Ampsith)


    Common Enemies/Feral Races/Species
    Common Regirop(Common brown, wooly rhino basically)
    Green Caelstrom (Large carnivorous bird, weak by terms of Caelstrom, but fatally dangerous to humans nonetheless)
    Bumis (part plant part animal, small, stupid creatures with a rootlike appearance, with occasional greenery)


    _________________________________________________________________




    Character Traits

    Konas
    Overcomes: Konas is always trying to be something he is not just to try and make others proud of him or impress them. Throughout the story Konas learns that what is important is just being himself and doing what he wants to do.

    Original motive: Wants to please his father by becoming a Valghrie knight and to do so his father tells him he has to go to the land below and stop the war.

    Axus
    Overcomes: Axus is constantly being over-shadowed by his older, talented brother Jesu. Due to this, Axus has slight self-a-steem issues and sometimes a lack of confidence. Over the span of the story Axus learns that he can be just as amazing as Jesu if not better and grows confident.

    Original motive: Just wants to be by Jesus side.

    Ampsith
    Overcomes: Ampsith is a rough, aggressive being, but while traveling with the other boys he learns there is more to life than fighting. He learns what it truly means to love and appreciate things/people.

    Original motive: Wants to get revenge on the west army for ravaging his homeland (which everyone thought the ampsith race was extinct) and taking survivors to enslave them.

    Phadel
    Overcomes: Phadel, to say the least, has trouble with patience. Phadel is always expecting things to go and finish quickly and as he expects them to. Phadel learns to let things go at their own pace sometimes and accept some things the way they are.

    Original motive: He is getting old and wants to do something exciting before he dies. Also wants to protect Sharkasia from harm and hates the west army.

    Zyvor
    Overcomes: Zyvor comes from a tribe of Ninja-esque rogues who live apart from the city and town life. When Zyvor was a child, he was abandoned from his tribe and parents and because of this has a lack of faith in people, and at first does not trust the rest of the party members. By the end of the story he becomes best of friends with the party and learns again how important it is that he learns to trust people in order to grow and establish good relationships.

    Original motive: Expecting great rewards from the east army when he gets the emerald back.

    Jesu

    Jesu fosters a nearly unmanageable lust for power.
    Spoiler:
    _________________________________________________________________

    Locations


    Hara

    Kaligon

    Luxon

    Sharkasia - Entire World
    - Continent that Nasivsarr and Appinsgot and Nirgale are on.
    Hara - Neutral Continent. Setting for Legend of the Wolfram Emerald.
    Lux Mundi - Light Continent. Birthplace of the Wolfram Tribe (Later Games)
    Kaligon - Dark Continent.
    Cacti - Island Village south of Nirgale
    Sordom - Capital city of Appinsgot. 10 000
    Khyber - Largest city in Appinsgot, business and commercial center of the east. Population 30 000
    Gasawa - Zyvor's ninja village. A forested area far west of Sordom. Population 1.
    Tah Island - Island home to the Tomu southwest of Nirgale. Population 1500.
    Haven - Valghrie sky city floating above Sordom. Population 5000.
    Haeliss - Snowy wasteland on the northern land mass.
    Obsidious - Mountainous region south of Haeliss.
    Appinsgot - East country (outside of its urban domain, Appinsgot is heavily forested and dangerous).
    Nasivarr - West country.
    Nirgale - South country.
    Berardinia - Beradinis underground kingdom.
    UD Zone - An indescribable island that was started the ancestry to all life. Was also home to the emerald before it was stolen by Beradini. Located North east of Haeliss. Human population 0. Feral population unknown.
    Odessa - Peaceful town nestled in the mountains of Obsidious. Population 200.
    Baron City - A large city nestled in the sand dunes of central Nirgale. The people of Baron are very religious, and worship their god, Baron. The children of Baron are warned daily not to venture out of the city by night. The great pyramid in the north east is greatly feared. Sandstorms are typical here. Population 7 000.
    Elemans - A farming community located on the shores of Yaver Lake in Nasivarr. 500 max
    Yaver Lake - A massive lake in the south of Nasivarr.
    Nasivarria - Capital of Nasivarr
    Balkai - Country of Lux Mundi, home of the Balkin people.
    Luxaris - Capital of Balkai
    St. Amad - Nestled in a flourishing bay, St. Amad (of Balkai) is named after a prophet of a long forgotten Mundi religion.
    Gunthor Valley - Military/Castle city in Nasivarr.
    Newton - Extremely wealthy & developed, Newton is a city in Lux Mundi heavily devoted to innovations in engineering and politics.
    New Lux -
    Apsire -
    Port Maen -
    Ohaos - Religiously fueled village delicately established in a the mountain ranges of Obsidious.
    Gollethin - Reestablished in Appinsgot, Gollethin was originally a Nirgalese city home to the entirety of the Gollethin people.
    Bach Hollow -
    North Pines -
    Pandis Oak -
    Qumodo - Small village on the road to Newton.
    Port Yasmad -
    St. Ivory -
    Minos Svartetos -
    Bollywog -
    Tahka -
    ___________________________________________________________________

    The following post will be used to recall what we have in terms of plot.


    Last edited by Kason Birdman on Tue 07 Jun 2016, 12:19 am; edited 6 times in total
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    Post by TheCryptKeeper Mon 27 Aug 2012, 1:18 pm

    Plot
    Origin:

    It is believe that in the beginning, the gods created the land. One continent was created by each god; Lux Mundi in the North-East, Umbra Mundi in the North-West, Centri Virtus (UD Zone) in the centre of the world, and Neutra Mundi in the South.

    On each Lux and Umbra, a civilization was born from the will of the gods. Each race imbued with the mortal life energy that matched the essence of their land, light or shadow. On Neutra, the gods ran into a problem; shall they leave the land devoid of life, so as to satisfy the essence neutrality that lived in the land? Or shall they create a perfect balance of light and darkness, so as to also create neutrality? In the end, the gods decided to create life on this continent. So the gods created the Xaetus, a powerful race of the shadow, and Humans, a race of the light.

    However, Baron is sceptical of this arrangement. He feels that this world will eventually upset the balance of Sharkasia. In response to this, the gods conclude to create a benevolent race, the Valgherie, as the arbiters of dispute on Neutra. These beings would reside on a floating island, Haven, high above the skies of Neutra. Virtus was where the gods themselves would reside, their physical energies combined and sealed into a single relic, so that they may watch over Sharkasia in the form of a stone, and not interfere with the actions of mortals.

    The Wolfram (a tribe rich spiritually and economically) is a tribe native to Lux Mundi. While voyaging in pursuit of new land, The Wolfram discovered the middle continent of Virtus. Virtus was beautiful. Free of corruption, the true home of purity. At the center, lies the stone. The stone of the gods. The Wolfram quickly understood the power of the stone, and because of its eminent strength, they decided to reside on the continent of Virtus, to watch over stone forever and use its power to keep the peace of Sharkasia.

    However, the stone began to corrupt the way of the Wolfram. They turned on one another. Thirsty for the power the stone held. Eventually, their entire colony was annihilated. Virtus turned into a desolate land devoid of purity, home to death. The stone remained. Completely unharmed. From that point on, the stone would be known as The Wolfram Emerald.

    But of course, that's just all myth.

    O' IS IT? DUNNDUNNDUUUUNNNNN
    __________________________________________________________________________



    Timeline

    Intro - Line 1
    - Axus & Jesu are two brothers living in an orphanage that resides in Sordom, capital city of the eastern region. Story opens with the orphan mother reading a story to the children of the orphanage, this story tells a brief history of Sharkasia involving the three countries and the legend of a sacred stone (wolfram emerald)

    - Cutscene continues with Axus and Jesu playing outside. (the boys are very young at this point) Jesu ties a red clothe around is neck to wear as a cape, and talks about how someday he wants to become a great hero.


    SEVERAL YEARS PASS


    The ophanage that Axus and Jesu were brought up in is running low on food and supplies. Jesu and Axus are to the market everyday to buy and sell supplies/food for the orphanage. Jesu is tired of starving, of waking up cold in the night. He goes to a shop (some sort of pawn type shop) to sell his most prized possessions. What the shop pays is lackluster, Jesu feels that his valuables are worth more. The shop keeper then throws the boys from his store. As the boys get up off the ground, they are approached by Brooklyn, a well-known gangster from the underbelly of Swordom. He mentions that he heard of there troubles, and that he would be glad to help. However, this would come at a price. They would have to help him with something first.

    Brooklyn sets the boys on a mission of robbery. There is some ethical turmoil and all that with Axus, but Jesu will do anything to bring food back home. Eventually, they accept the offer for help. Brokklyn has them infiltrate the sacred Shrine of the Wolfram, a hallowed and mystical temple set on a small island in the centre of swordom, surrounded by a small pond/lake. Brooklyn explains that authorities will be looking for him, so it will be easier for the boys to get in.

    The boys travel to the temple. There is a publicly open section, a sort of cathedral type thing for prayer and the like. However, there is a secret door located behind the altar, which is vaguely know by brooklyn. The boys eventually find and open the door. They commence to traverse the labyrinth like dungeon located deeper in the temple. They will encounter various guardian fiends and dungeon fiends, such as rats, bats, perhaps enchanted armour. They will acquire various weapons (not a whole lot, maybe like some swords and shields, maybe some helmets). Eventually, after solving a mind-bending puzzle, the boys emerge into the treasure room. This room holds the kingdom's various treasures (heaps of gold, silver and jewelled items, such as goblets, helmets, fancy decor). Then suddenly, they will be sprung on by none other than brooklyn himself, who explains that he simply wanted them to find the way through, and that they are fools to have trusted a thug like himself. What a slimer!

    A battle ensues, Brooklyn using his fists and throwing some scenery (gold and shiz). Near the end of this battle, Brooklyn hits Jesu aside, who is knocked aside into a heap of treasure, which collapses, spending a mountain of gold and silver cascading around Axus and Brooklyn. Axus pretty much spazzes (he shows his first shades of a darker, more angry and powerful Axus), and enters a premature sorta power focus mode. The falling mountains of treasure meanwhile, opened a path through the room that was before unnoticed. Jesu comes to as Axus is finishing Brooklyn (not killing him), but wakes up to an engrossing green light.

    His eyes soak up the magnificent emerald glare, and he feels, and is consumed with an bloodthirsty lust for the power he is feeling. As he stares into the light, an object comes into focus at the apex of the terrific gleen; the shape of a palm sized gem, a pulsating emerald, placed on a beautiful marble pedestal.

    As Jesu approaches the emerald, the entire temple begins to shake. Axus bursts in, yelling at Jesu to run. Jesu doesn't even flinch, he continues toward the emerald. Axus grabs him but Jesu acts as though he cannot even feel Axus. Axus pulls Jesu into cover to the far left of the pedestal, behind some caved in rubble. Only short moments later, they hear the sound of approaching men, yelling, calling that they've found 'it'. A troop of soldiers enter the chamber, clad in fierce armour and bearing the insignia of Nasivarr. Jesu remains idle and soulless, his stare fixated on the emerald. A soldier (spook), presumably the leader of the group, approaches the emerald, mutters some words of admiration, then reaches for and grabs the emerald.

    At this, Jesu's silent trance is shattered, as he unwillingly and abruptly bounds out of his cover, yelling at the man with the emerald. As if the man could see out of the back of his head, he swiftly dodges and catches the charging boy in one arm. The cruel man threatens to kill Jesu, but then Axus bursts out of hiding as well, in a vain attempt to rescue Jesu. The man once again apprehends Axus with ease, and then, mysteriously, has a change of heart. He decides to take the boys back to Nasivarr, to work as slaves or something of the like.

    The caravan of soldiers rides out of a distraught Swordom, meeting little resistance. There is a siege on the western part of the city happening right then, so with that diversion, infiltrating the temple was a simple task, as is exiting the city. However, entering the city from the east meant scaling the Great Cliffs of Mayn, and travelling through, and returning through the hallowed back-country of Appinsgot (a heavily forested and mountainous region infested with tons of dangerous creatures), and traversing the hideous swamps of the region.

    After escaping the City lines of Sordom, the caravan takes to a deserted dirt road that heads south-west through the surrounding forest. The group of western soldiers are making good progress up until a wild pack of animals ambushes them. Out of the chaos, Jesu and Axus are given a chance to escape. All appears safe for the boys as they are escaping, but then one of the animals confronts the boys, it is at this point that an arrow flies in from the backdrop and strikes the animal down. The savour is Konas, and this is the first time the 3 boys meet. Konas feels it is his sworn duty tot protect the people of the land. With this, he accompanies the boys through the outskirts of the forest to the nearest settlement in Appinsgot.
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    Post by TheCryptKeeper Wed 19 Sep 2012, 12:53 pm

    Lol all of the things we're studying in my Philosophy class would make great themes for sharkasia, or are already themes lol. It's tight. Gettin' mad mojo flowing for sharkasia everytime I go to that class.
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    Post by lil' poopie boy Thu 20 Sep 2012, 11:03 am

    lol my philosophy class is a joke
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    Post by TheCryptKeeper Thu 20 Sep 2012, 11:22 am

    What do you do in yours?
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    Post by lil' poopie boy Thu 20 Sep 2012, 3:52 pm

    talk about fukken socrates. like its so lame and boring lol
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    Post by TheCryptKeeper Thu 20 Sep 2012, 8:20 pm

    Is it a philosophical texts course? you study mainly books and stuff?
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    Post by lil' poopie boy Thu 20 Sep 2012, 9:26 pm

    yep
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    Post by TheCryptKeeper Fri 21 Sep 2012, 12:09 am

    Darn that does sound poopy. In mine we study 6 problems of philosophy: destiny, diabolic, doubt, death, dream, despair. Divinity, desire, and dualism were left out which is a shame because I totally wanted divinity over despair.
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    Post by lil' poopie boy Fri 21 Sep 2012, 12:47 am

    d, d, d, d, d, d, d, d, and d

    sounds like a hoax
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    Post by TheCryptKeeper Fri 21 Sep 2012, 9:53 am

    lol that's the point.
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    Post by lil' poopie boy Fri 21 Sep 2012, 3:06 pm

    lmao i know i was jokin
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    Post by TheCryptKeeper Sat 22 Sep 2012, 4:28 pm

    let's make shaaaaaaar-kaaaaa-siii-aaaa-aaaa
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    Post by lil' poopie boy Sun 23 Sep 2012, 6:59 pm

    yeah big time. i was really thinkin aboutshit the other day
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    Post by TheCryptKeeper Mon 01 Oct 2012, 9:09 pm

    Came up with some cool possibilities for spell names for Konas (or just Valghrie spells in the MMO) today in Philos.

    Judgement
    Tranquility
    Ataraxia (look that one up, its deass)
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    Cephalo the Pod
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    Post by Cephalo the Pod Mon 01 Oct 2012, 9:44 pm

    Kason Birdman wrote:Ataraxia (look that one up, its deass)
    I was anticipating some iconcic person or place in Greek mythology.
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    Post by TheCryptKeeper Mon 01 Oct 2012, 10:29 pm

    Hey it's greek nontheless!
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    Post by lil' poopie boy Tue 02 Oct 2012, 11:31 am

    Sharkasia: Audentia's Quest
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    Post by lil' poopie boy Tue 02 Oct 2012, 11:35 am

    Sharkasia: Legend of the Wolfram Emerald (Revisited! [Again]) Cooltext782392464
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    Post by TheCryptKeeper Tue 02 Oct 2012, 1:38 pm

    haha that old text image maker, love that.

    and who's audentia?
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    Post by lil' poopie boy Tue 02 Oct 2012, 1:52 pm

    A Valgheri that came to Sharkasia 347 years before the events of Sharkasia: The Legend of the Wolfram Emerald
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    Post by TheCryptKeeper Tue 02 Oct 2012, 2:25 pm

    haha rape. man, theres gonna be a deass amount of side games only they are all going to tie in together and have the same, awesome lore and shit. same universe and everything.

    Also, if we can't get the rights to use my name is lincoln for LotWE then i'll kill someone, it would be so beast.
    Cephalo the Pod
    Cephalo the Pod
    Charles Babbage


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    Post by Cephalo the Pod Tue 02 Oct 2012, 2:42 pm

    Sauxuas wrote:A Valgheri that came to Sharkasia 347 years before the events of Sharkasia: The Legend of the Wolfram Emerald
    347? Was that chosen solely for its digits adding up to 14?
    TheCryptKeeper
    TheCryptKeeper
    Wolfram Knight


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    Post by TheCryptKeeper Tue 02 Oct 2012, 3:41 pm

    hahaha raaape. I didn't even notice. All the branch off Sharkasia games that take place many years ago or before should be like that.
    626 years before
    347 years before
    72 years after

    all that shit
    lil' poopie boy
    lil' poopie boy
    High Maester of Verra


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    Post by lil' poopie boy Tue 02 Oct 2012, 4:20 pm

    lmao you know whats funny? i thought that was just a randomly chosen number. We're all cursed

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