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» Food Food Food
Complete Control Design Notes - Page 2 EmptyWed 10 Jan 2024, 3:34 pm by TheCryptKeeper

» "It's the door..... To the light" - The Social Thread v 2.0
Complete Control Design Notes - Page 2 EmptyWed 10 Jan 2024, 3:29 pm by TheCryptKeeper

» Diary of a Mac Student
Complete Control Design Notes - Page 2 EmptyTue 25 Apr 2023, 2:41 pm by TheCryptKeeper

» Arcasia: Legend of the Wolfram Emerald
Complete Control Design Notes - Page 2 EmptyTue 25 Apr 2023, 11:56 am by lil' poopie boy

» Le Cinéma
Complete Control Design Notes - Page 2 EmptyThu 20 Apr 2023, 11:08 am by TheCryptKeeper

» Ideas
Complete Control Design Notes - Page 2 EmptySat 15 Apr 2023, 8:49 am by lil' poopie boy

» Musique Lystoux
Complete Control Design Notes - Page 2 EmptyFri 14 Apr 2023, 8:59 am by TheCryptKeeper

» Through Shady Lanes
Complete Control Design Notes - Page 2 EmptyThu 13 Apr 2023, 8:26 pm by lil' poopie boy

» King of All Ratings Thread
Complete Control Design Notes - Page 2 EmptyThu 13 Apr 2023, 5:36 pm by TheCryptKeeper

» Where's The Beats!?
Complete Control Design Notes - Page 2 EmptyMon 21 Aug 2017, 7:42 pm by Italyins


5 posters

    Complete Control Design Notes

    TheCryptKeeper
    TheCryptKeeper
    Wolfram Knight


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    Complete Control Design Notes - Page 2 Empty Re: Complete Control Design Notes

    Post by TheCryptKeeper Tue 02 Jul 2013, 3:34 am

    thats good shit
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    Complete Control Design Notes - Page 2 Empty The world will burn.

    Post by Cephalo the Pod Tue 02 Jul 2013, 11:21 pm

    A time will come, a day will rise
    When the shadows swim across the skies
    The hills will sink, the seas will fade
    And I will stride across the glade

    The pride of men will break and flee
    All with life will bow to me
    A time will come, the world will burn
    When the Queen Alight makes her return
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    Complete Control Design Notes - Page 2 Empty Re: Complete Control Design Notes

    Post by TheCryptKeeper Wed 03 Jul 2013, 2:56 am

    when kopha the pod makes his return hahah
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    Complete Control Design Notes - Page 2 Empty Gus Wellington. I like it.

    Post by Cephalo the Pod Thu 04 Jul 2013, 2:02 am

    FUCK, I gave Gus the same last name as Mason! I didn't have them planned to be related at all! I need to change Gus's last name to something equally ordinary. Maybe Wellington.

    Yes, Gus Wellington, I like it.
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    Complete Control Design Notes - Page 2 Empty Telepathy.

    Post by Cephalo the Pod Fri 05 Jul 2013, 2:01 am

    Every telepath has a unique style. Telepathic energy is directly connected to one's mind, so telepathy reflects the mind of the neo. Some telepaths invoke unique imagery upon their targets, some invoke sounds, some invoke mixes of multiple senses.
    Cephalo the Pod
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    Complete Control Design Notes - Page 2 Empty Decay.

    Post by Cephalo the Pod Sat 06 Jul 2013, 3:16 am

    Decay tends to happen every century or so. Usuallyly the few dozen strongest neos get out of it with their elixirs fully intact. Most neos lose their elixirs entirely, while a few hundred may notice their powers have severely waned.

    I oughta make it happen at some point in the plot, to demonstrate it instead of just talking about it. But what would be the best time to do so? Maybe at the end of Anarchy. Just as society has begun to rebuild itself for a new age of superpowers, the proverbial rug is swept from right under everyone's feet. And the vox populi are left at the mercy of the strongest few.
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    Complete Control Design Notes - Page 2 Empty Stella.

    Post by Cephalo the Pod Fri 12 Jul 2013, 12:22 am

    Saturday:
    I'm having trouble giving names to people. Like, I have character ideas, but I don't know what names to give them. Should everyone have a meaningful name? Should I stop thinking too hard about all of this? And I don't want to give everyone the only names I know (aka western names) if there's gonna be characters from all over the globe.

    For now, I'll start naming new characters, but none of them are permanent. For instance, the university girl mentioned on the previous page is named Stella now.
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    Complete Control Design Notes - Page 2 Empty Clarice and Ryan.

    Post by Cephalo the Pod Fri 12 Jul 2013, 12:24 am

    Sunday:
    Character pair to be introduced in season 5: reporters who don't have superpowers but want to get into the thick of all of this neo business anyway. Let's call'em Clarice and Ryan for now.
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    Complete Control Design Notes - Page 2 Empty Been waiting to post this.

    Post by Cephalo the Pod Fri 12 Jul 2013, 12:35 am

    Monday:
    Villain to be introduced in season 5: Cedric. Tall, short black hair, English. Cedric is Ueli's most powerful sub-ordinate as well as his connection to the modern world, being only 50 years old as of the first episode of season 5. He has a varied elixir, as well as a mind that has been engineered to naturally block telepathy.

    Cedric's role is to organize people and events. He leads troops, makes business deals, and controls public relations. He has a sharp tongue, and a sadistic streak a mile wide. He's the kind of guy who would make you want to hand yourself over before getting you himself.

    And with that, we have a solid Five Bad Band:
    Big Bad: Ueli.
    Dragon: The Farmer.
    Evil Genius: Cedric.
    Brute: The Queen Alight.
    Dark Chick: The Storm.
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    Complete Control Design Notes - Page 2 Empty Who did it?

    Post by Cephalo the Pod Fri 12 Jul 2013, 12:44 am

    Tuesday:
    So who tried to scar our heroes' elixirs all the way in the beginning of season 1? There's probably a long chain of command ending at the top with Cedric. I imagine scarring would-be neos that can't even light a match would be something that Cedric would assign to run-of-the-mill mooks.
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    Complete Control Design Notes - Page 2 Empty Burning rage.

    Post by Cephalo the Pod Fri 12 Jul 2013, 12:54 am

    Wednesday:
    It's not the Queen's reign itself that makes her a villain, really. It's more the fact that she's susceptible to bouts of psychotic rampaging on account of having lived for over half of a millennium and experienced many hardships over that time. Stubborn person that she is, she continues on her conquests despite the risks her authority come with.
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    Complete Control Design Notes - Page 2 Empty Artificial bodies.

    Post by Cephalo the Pod Fri 12 Jul 2013, 1:01 am

    Human bodies are nothing to the sheer raw power of an experienced neo. When your enemy can rip apart a skyscraper with their mind, people seem really fragile. This is why most (all?) Encore employees are required to undergo surgery that replaces many of their body systems with synthetic organs made out of much durable materials.
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    Complete Control Design Notes - Page 2 Empty Philanthropy.

    Post by Cephalo the Pod Mon 15 Jul 2013, 12:47 am

    Friday:
    Mason and the rest of Encore don't go out fixing the world's problems with their vast resources because Ueli won't let them. If they were to indulge in philanthropy, it could garner them a lot of the world's support. So that becomes as restricted for the higher-ups as regular fighting is.
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    Complete Control Design Notes - Page 2 Empty The Third Act.

    Post by Cephalo the Pod Mon 15 Jul 2013, 12:54 am

    Saturday:
    By the final few seasons, the main heroes will have been condensed into their own group of a few dozen neos after several disasters in season 5 bring them together. They are the Third Act. They are headed by the four main heroes.


    Last edited by Kopha the Pod on Mon 15 Jul 2013, 12:54 am; edited 1 time in total
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    Complete Control Design Notes - Page 2 Empty Paul.

    Post by Cephalo the Pod Mon 15 Jul 2013, 12:54 am

    Character to be introduced in season 2: Paul, a French man in his early twenties trekking through Europe. He is an orphan from an early age, raised by a butcher until he decided to go out on his own. Meant to invoke the Fool Archetype. His elixir grants him access to his own little pocket of subspace.
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    Complete Control Design Notes - Page 2 Empty The beginning. The very beginning.

    Post by Cephalo the Pod Wed 17 Jul 2013, 10:06 pm

    Monday:
    I`ve mentioned the big accident that starts the show, and the protagonists recuperating during a one-year time skip. I`ll make the accident and hospilization episodes 1 and 2.
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    Complete Control Design Notes - Page 2 Empty Episode 3.

    Post by Cephalo the Pod Sun 21 Jul 2013, 9:38 pm

    Tuesday:
    Episode 3 should focus on a day in the life of one of the four protagonists, one year after the accident. I think I will pick Olivia. Near the end of the episode, her elixir starts acting up, as is common for most new neos. Small fires start periodically sprouting around her over the next few weeks. This freaks her out, so she attempts to solve this mystery, meddling-kids-style.
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    Complete Control Design Notes - Page 2 Empty Closing time.

    Post by Cephalo the Pod Wed 24 Jul 2013, 11:07 pm

    Last Wednesday:
    Elixirs "close" as suddenly as they open. There is no societal pattern determining when exactly one's powers stop working, they just cease to exist. This is what prevents alchemists from indefinitely sustaining their bodies and telepaths from hopping from physical form to physical form, lest either group attain immortality. Granted, an elixir can last for much longer than the average human lifespan, which gives us individuals like our villains.
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    Complete Control Design Notes - Page 2 Empty Episode 4.

    Post by Cephalo the Pod Wed 24 Jul 2013, 11:53 pm

    Thursday:
    Episode 4 will switch to another character, Alex, who has also been going through some strange shit. When he's alone, objects everywhere around him start vibrating. At the end of the episode, he manages to make the quaking stop on command and can lift small objects with his telekinesis consciously.
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    Complete Control Design Notes - Page 2 Empty Episode 5.

    Post by Cephalo the Pod Thu 25 Jul 2013, 12:02 am

    Friday:
    Episode 5 features Emily on the run from a group of people (did a friend of hers get in with the wrong crowd and now they're chasing the both of them? Did she have a fight with her family?). Her power starts warping her all over a nearby building, culminating in her teetering over the roof.
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    Complete Control Design Notes - Page 2 Empty Episode 6.

    Post by Cephalo the Pod Thu 25 Jul 2013, 12:11 am

    Saturday:
    Episode 6 features Isaac and his telepathy showing through. Throughout the episode, he begins hearing the thoughts of the people around him. One friend secretly has a crush on him, another is doing drugs, etc. The episode ends with Isaac arguing with one friend. In a fit of rage, he unknowingly uses his telepathy to force the friend to give him an answer. From the friend's reaction, Isaac can tell something's up.
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    Complete Control Design Notes - Page 2 Empty Episode 7.

    Post by Cephalo the Pod Sun 28 Jul 2013, 2:01 am

    Sunday:
    Episode 7 focuses on an agent of an unspecified organization (later revealed to be Encore, the good guys) investigating new neos, who happen to be our main heroes. Their mission is to garner a profile on each one, to see whether or not they're dangerous. In later episodes, this and other agents will indirectly guide the four neos to each other, so that they may learn more about themselves and superpowers in general.
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    Complete Control Design Notes - Page 2 Empty Emily's powers.

    Post by Cephalo the Pod Sun 28 Jul 2013, 2:05 am

    Monday:
    Emily's powers revolve around reality warping. She achieves this by breaking the energy barriers that hold up the fabric of reality and separate universes. When the walls collapse, Emily can send objects through the holes to instantaneously change their positions in the universe. This is how teleporting works.

    Also, by accessing other universes, Emily can alter the laws of physics in specific regions. For instance, there is a universe where thermal energy works in reverse. If Emily is in the region, she can make things cold with her thermal elixir.
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    Complete Control Design Notes - Page 2 Empty Isaac's powers.

    Post by Cephalo the Pod Sun 28 Jul 2013, 2:23 am

    Tuesday:
    Isaac's mental scenery consists of abstractly set strings and glass panes. His methods involve misdirection, illusion and traps. A victim of Isaac's telepathy is likely to feel tugged at by many strings, and trapped in a sort of hall of mirrors reflecting different parts of their past and personality.
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    Complete Control Design Notes - Page 2 Empty Alex's powers.

    Post by Cephalo the Pod Sun 28 Jul 2013, 2:34 am

    Wednesday:
    The development of Alex's powers will focus on versatility. At first, his abilities are simple: making cars hover, flinging boulders, flying in a straight line, etc. Over the years, he will learn to control more objects at once, grab smaller objects, and maneuver them with greater detail.

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    Complete Control Design Notes - Page 2 Empty Re: Complete Control Design Notes

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