In Memoirs of a Mustang: Grade 14, I've mentioned WARP, a club for tabletop role-playing. I tried signing up for games last semester, but they didn't work out for separate reasons. But now, this semester, I'm a part of a real tabletop campaign.
The game system we're using is Eclipse Phase. It's equivalent to Dungeons and Dragons: it provides you with general rules and a fictional universe, and you make your own adventure out of it. This specific fictional universe is a future where Earth has been ravaged by a phenomenon known as the Fall, and humanity has settled across the solar system.
Eclipse Phase's main unique trait is it's Morph system. Basically, all of our characters have scientifically modified bodies, and can switch into a new body if our old one dies. Our specific campaign is about Space Pirates. Specifically, we're the pirates.
And as if this shit couldn't get any more obscure, guess how I'm numbering the entries?
Entry Hydrogen: Character Creation
This is something that everyone else did already. I'm the newest to tabletop, so they helped me through the process.
My name is Unity Dasher. I have a Drifter background (my family and friends from my childhood were essentially space nomads). My faction are Argonauts (we promote technological advancement and equality for all). I have a Ghost Morph, suited for combat through increases mainly in coordination, but also in reflexes and strength. Personally, I want a character with four arms, and the ability to produce all sorts of chemicals: poisons, dugs, medicine, adhesives, you name it. The GM suggested the Ghost Morph for the sake of my specific character.
Unity Dasher's main ambition is exploration; traversing the solar system and meeting all sorts of people and, hopefully, aliens. He is well-educated in Biochemistry, Biology, and various languages. He is well situated for unarmed combat, research, freerunning, climbing and fray. And he has an extra pair of cybernetic arms. Sweet.
This is so cool. I cannot wait for next Friday.
The game system we're using is Eclipse Phase. It's equivalent to Dungeons and Dragons: it provides you with general rules and a fictional universe, and you make your own adventure out of it. This specific fictional universe is a future where Earth has been ravaged by a phenomenon known as the Fall, and humanity has settled across the solar system.
Eclipse Phase's main unique trait is it's Morph system. Basically, all of our characters have scientifically modified bodies, and can switch into a new body if our old one dies. Our specific campaign is about Space Pirates. Specifically, we're the pirates.
And as if this shit couldn't get any more obscure, guess how I'm numbering the entries?
Entry Hydrogen: Character Creation
This is something that everyone else did already. I'm the newest to tabletop, so they helped me through the process.
My name is Unity Dasher. I have a Drifter background (my family and friends from my childhood were essentially space nomads). My faction are Argonauts (we promote technological advancement and equality for all). I have a Ghost Morph, suited for combat through increases mainly in coordination, but also in reflexes and strength. Personally, I want a character with four arms, and the ability to produce all sorts of chemicals: poisons, dugs, medicine, adhesives, you name it. The GM suggested the Ghost Morph for the sake of my specific character.
Unity Dasher's main ambition is exploration; traversing the solar system and meeting all sorts of people and, hopefully, aliens. He is well-educated in Biochemistry, Biology, and various languages. He is well situated for unarmed combat, research, freerunning, climbing and fray. And he has an extra pair of cybernetic arms. Sweet.
This is so cool. I cannot wait for next Friday.
Wed 10 Jan 2024, 3:34 pm by TheCryptKeeper
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