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ORiGiNS - A Project
Vyzor- Journeyman From the Far East
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Join date : 2012-08-21
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- Post n°26
Re: ORiGiNS - A Project
Here's some poopy concepts I drew for fun. I was messing around with some animal and gorni/ginro designs. I was seeing what it would be like if gorni and ginros all had different head shapes depending on their tribe. I was also testing out what it would be like if every animal in the game was the same shape.
https://i.imgur.com/LrIrs9R.png
https://i.imgur.com/LrIrs9R.png
TheCryptKeeper- Wolfram Knight
- Posts : 2004
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- Post n°27
Re: ORiGiNS - A Project
Vyzor wrote:Hmmm....do you think it could be really ambient? I was thinking it would sound cool if it had a sort of tribal sound to it. Like, imagine this song playing if you started fighting a rival tribe or something:
love it. definitely want to go for some tribal/african/ethnic sounds. I need to study other rts soundscapes to see whats crackin.
TheCryptKeeper- Wolfram Knight
- Posts : 2004
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Join date : 2012-08-21
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- Post n°28
Re: ORiGiNS - A Project
Vyzor wrote:Here's some poopy concepts I drew for fun. I was messing around with some animal and gorni/ginro designs. I was seeing what it would be like if gorni and ginros all had different head shapes depending on their tribe. I was also testing out what it would be like if every animal in the game was the same shape.
https://i.imgur.com/LrIrs9R.png
lmao the different heads. i love the cutsie animals.
serge and i were gonna decide on a colour palette some time soon, you have any input?
Vyzor- Journeyman From the Far East
- Posts : 1010
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Join date : 2012-08-21
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Location : 43°15.5′N 81°08′W
- Post n°29
Re: ORiGiNS - A Project
I don't imagine origins would have a dark looking palette. I've always pictured something close to Minecraft but maybe even a bit brighter?loverrboi_626 wrote:Vyzor wrote:Here's some poopy concepts I drew for fun. I was messing around with some animal and gorni/ginro designs. I was seeing what it would be like if gorni and ginros all had different head shapes depending on their tribe. I was also testing out what it would be like if every animal in the game was the same shape.
https://i.imgur.com/LrIrs9R.png
lmao the different heads. i love the cutsie animals.
serge and i were gonna decide on a colour palette some time soon, you have any input?
TheCryptKeeper- Wolfram Knight
- Posts : 2004
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Join date : 2012-08-21
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- Post n°30
Re: ORiGiNS - A Project
Yeah i think i've always pictured minecraft-esque colours too.
but maybe now is the time for us to really consider our options. Although the gameplay is rather different, we really don't want to make another minecraft/terraria in terms of style.
I mean we could really do some funky, bold stuff if we wanted to. Like 80s colours like tealish aqua marine type things. or something, anything!
i'm just spitballin
but maybe now is the time for us to really consider our options. Although the gameplay is rather different, we really don't want to make another minecraft/terraria in terms of style.
I mean we could really do some funky, bold stuff if we wanted to. Like 80s colours like tealish aqua marine type things. or something, anything!
i'm just spitballin
TheCryptKeeper- Wolfram Knight
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- Post n°31
Re: ORiGiNS - A Project
for example; what if we design a palette so that the game looks like its done in water colours?
Vyzor- Journeyman From the Far East
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- Post n°32
Re: ORiGiNS - A Project
Dude, I'd actually be super down for water colours!! I think that could end up looking amazing if applied right.
I was thinking earlier that the game would look dope if it had a cave drawing look to it. It would fit the whole games theme and the water colours could be used to make a primitive looking style.
I was thinking earlier that the game would look dope if it had a cave drawing look to it. It would fit the whole games theme and the water colours could be used to make a primitive looking style.
TheCryptKeeper- Wolfram Knight
- Posts : 2004
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- Post n°33
Re: ORiGiNS - A Project
Vyzor wrote:
I was thinking earlier that the game would look dope if it had a cave drawing look to it
YESYES! THANK YOU. How did this concept slip my mind? This is exactly the type of aesthetic we should be going for.
https://en.wikipedia.org/wiki/Cave_painting
Everything should feel like a slightly cutsie version of a cave painting.
Chalky or crayon like outlines with water color interiors?
We'll probably need to bump the art up to 16 bit
TheCryptKeeper- Wolfram Knight
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- Post n°34
Re: ORiGiNS - A Project
http://www.colorpicker.com/a1d490 grass?
http://www.colorpicker.com/805040 animal fur/dirt?
http://www.colorpicker.com/394734 characrter colour?
trying to find some wateryish colours
http://www.colorpicker.com/805040 animal fur/dirt?
http://www.colorpicker.com/394734 characrter colour?
trying to find some wateryish colours
Vyzor- Journeyman From the Far East
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- Post n°35
Re: ORiGiNS - A Project
Ya man, just was I was thinking. The cutsie cave paintings would be so pleasant to look at.
Just wondering, does the game actually need to be pixelated anymore? I feel like the cave painting look couldn't be portrayed right if it's only 16-bit. Plus, so many indie games are already pixelated that it might be seen as just "another indie game".
Like, I could totally draw the cave painting stuff in an art program using brushes and shit. Then couldn't it be transferred to grids like how it is already?
Just wondering, does the game actually need to be pixelated anymore? I feel like the cave painting look couldn't be portrayed right if it's only 16-bit. Plus, so many indie games are already pixelated that it might be seen as just "another indie game".
Like, I could totally draw the cave painting stuff in an art program using brushes and shit. Then couldn't it be transferred to grids like how it is already?
TheCryptKeeper- Wolfram Knight
- Posts : 2004
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- Post n°36
Re: ORiGiNS - A Project
wow what the hell i wrote a post and it didn't go through for some raisin
Vyzor- Journeyman From the Far East
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- Post n°37
Re: ORiGiNS - A Project
SO, what was your response mah boi?loverrboi_626 wrote:wow what the hell i wrote a post and it didn't go through for some raisin
TheCryptKeeper- Wolfram Knight
- Posts : 2004
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- Post n°38
Re: ORiGiNS - A Project
i was saying i like the sounds of it, and as long as the dimensions on the pictures are all right, and as long as animation wouldn't be too hard, then i don't see why it wouldn't work
i was also saying though that serge plans on helping with the art now so we should come to a decision all together.
do you think you could dummy up somepomegranates pics so i could see how it looks? maybe a gorni? lately i've been picturing them short and stubby with short spaghetti limbs
i cant find the reference picture i used last time, lemme do something up
maybe something like this https://puu.sh/ss3ZI/44be74cffa.png except cute instead of terrifying, and less fat
i was also saying though that serge plans on helping with the art now so we should come to a decision all together.
do you think you could dummy up some
i cant find the reference picture i used last time, lemme do something up
maybe something like this https://puu.sh/ss3ZI/44be74cffa.png except cute instead of terrifying, and less fat
SLUG_GUNNER- A New Beggening'er
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- Post n°39
Re: ORiGiNS - A Project
This is a sick mini-tutorial for creating palettes I just found:
TheCryptKeeper- Wolfram Knight
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- Post n°40
Re: ORiGiNS - A Project
woah very sick indeed. what does he specifically mean when he says cutting shapes out of the colour wheel?
he just goes to the colour wheel and picks a random blob?
he just goes to the colour wheel and picks a random blob?
TheCryptKeeper- Wolfram Knight
- Posts : 2004
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- Post n°41
Re: ORiGiNS - A Project
sound inspiration
TheCryptKeeper- Wolfram Knight
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- Post n°42
Re: ORiGiNS - A Project
TheCryptKeeper- Wolfram Knight
- Posts : 2004
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Join date : 2012-08-21
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- Post n°43
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