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Weekend Hangouts with our Schlangs Out

Mon 17 Apr 2017, 12:43 pm by lil' poopie boy

Hi farm,
/
/
/
This is a notice to tell you that rob and I are reaching ST this coming weekend, the 21st, 22nd, 23rd. I expect to be greeted by downie darkos ready to hangout whilst stoking our nice long cats and dogs.
So lets lets drink poison and ingest herbal remedies for our pain, lets camp at shark mountain or in the forest by the cemetery. Lets go to olearys or celebr8 or sunset diner or …


    Arcasia: Legend of the Wolfram Emerald

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    TheCryptKeeper
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    Arcasia: Legend of the Wolfram Emerald

    Post by TheCryptKeeper on Tue 21 Jun 2016, 7:13 pm

    Story
    Spoiler:

    note: vertical ellipses are used to show where a section is missing

    Upon starting a new game, a tarnished leathery book takes the focus and is thrown open. Parietal sketches form on blank, aged pages and begin to illustrate as an elderly woman narrates:
    "Long ago..
    before there was you, before there was me..
    before poets did write, and nobles did ride..
    in a time of no space, and a place of no date...
    Arcasia was home to only two brothers; two brothers locked in an eternal dispute.
    Arcasia the threaded, so It be,
    was woven plainly in its adolescence.
    Two strands of immortal power and timeless truth stood in opposition
    Lincoln the Lord of Order - the sophic merchant, brother of
    Baron the Lord of Chaos - the cunning thief.
    Such an Arcasia knew only the raw, simple energy that fuelled and perpetuated their cosmic feud.
    .
    .
    ."
    The view switches abruptly to a small orphanage common room as the narrator (who is now shown in a rocking chair) clutches the book shut, filling the room with dust. The room is near naked, baring a simple rug which is cluttered with toddlers and young children in tattered clothes. The children sit in all sorts positions in a semi circle around the narrator, who then begins immediately:
    "Well then, I suppose that's quite enough for now. Whattayouall say we prepare some dinner?"
    View shifts to a close up our main protagonist: Axus. He sits cross-legged and slouched, with an arm lodged in the crevice of his legs and his chin resting in his open palm. Axus proclaims interest in hearing more of the story to which the narrator empathises but hurriedly moves to the kitchen and starts riffling through cupboards and drawers.
    "Hmm, it seems we're missing some things.. Alright"

    Characters
    Spoiler:

    Party Members (In order of appearance)
    Axus
    Jesu
    Konas
    Zyvor
    Ampsith
    Phadel Pahla

    Main Plot NPCs
    Jesu
    Lord Berardini
    Grey
    The Nefarious Gytts

    Fleeting Party Members
    Grey
    Mr. Werf
    Lavir

    Secondary NPCs
    Mary Kadin
    Brooklyn
    Mr. Werf
    Kopha
    Lavir
    Ironhart
    Rho

    The Holy Forces of Arcasia
    Lincoln - The Lord of Order
    Barron - The Lord of Chaos
    Vera - The Soul of Life
    Gunthor - The Spirit of Death

    Berardini's Confidants
    Lieutenant Spook
    Captain Rider
    Major Dessmer
    Colonel Yaileb
    General Goklin

    Non-Political Bosses
    Jogotom
    Onkootoe

    Locations
    Spoiler:

    Hara
    Appinsgot
    Sordom - Capital city of Appinsgot. 10 000
    Haven - Valghrie sky city floating above Sordom. Population 5000.
    Khyber - Largest city in Appinsgot, business and commercial center of the east. Population 30 000.
    Gasawa - Zyvor's ninja village. A forested area far west of Sordom. Population 1.

    Nasivar
    Nasivaria - Capital of Nasivar.
    Yaver Lake - Lake in the southern Nasivarian crescent.
    Elemans - A farming community located on the shores of Yaver Lake in Nasivar. 500 max
    Gunthor Valley - Military/Castle city in Nasivar.

    Nirgale
    Tah Island - Island home to the Tomu southwest of Nirgale. Population 1500.
    Tahka -
    Baron City - A large city nestled in the sand dunes of central Nirgale. The people of Baron are very religious, and worship their god, Baron. The children of Baron are warned daily not to venture out of the city by night. The great pyramid in the north east is greatly feared. Sandstorms are typical here. Population 7 000.
    Gollethin - Reestablished in Appinsgot, Gollethin was originally a Nirgalese city home to the entirety of the Gollethin people.
    Cacti - Island Village south of Nirgale

    Obsidious
    Odessa - Peaceful town nestled in the mountains of Obsidious. Population 200.
    Ohaos - Religiously fueled village delicately established in a the mountain ranges of Obsidious.

    Haeliss


    Lux Ali
    Balkai
    Luxaris - Capital of Balkai
    St. Amad - Nestled in a flourishing bay, St. Amad (of Balkai) is named after a prophet of a long forgotten Mundai religion.


    Newton - Extremely wealthy & developed, Newton is a city in Lux Mundai heavily devoted to innovations in engineering and politics.
    New Lux -
    Qumodo - Small village on the road to Newton.


    Yala


    The Inbetween
    A politically neutral and small, uninhabited continent. This island once flourished under the regime of the Wolfram Empire, until their perpetually accelerating thirst for power and possessions drove their society over the edge. Little is known about this land to the common folk, only what they might hear in olde thyme fables.

    The following are unplaced as of yet.
    Port Maen -
    Pandis Oak -
    St. Ivory -
    North Pines -
    Bach Hollow -
    Apsire -
    Port Yasmad -
    Minos Svartetos -
    Bollywog -


    Play Mechanics
    Spoiler:



    World Mechanics
    Spoiler:


    Different Schools of Magic*
    Eterna
    Ataraxia

    table
    Kao
    works
    so
    well!
    Yanga
    works
    so
    well!
    Gi
    works
    so
    well!
    *'Magic' is a place-holder term, will be changed to something pertaining to energy

    Misc. References
    Spoiler:

    1.


    Last edited by loverrboi_626 on Wed 22 Feb 2017, 3:05 pm; edited 11 times in total


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    Re: Arcasia: Legend of the Wolfram Emerald

    Post by TheCryptKeeper on Tue 21 Jun 2016, 7:13 pm

    Under construction

    edit: also, reserving


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    Re: Arcasia: Legend of the Wolfram Emerald

    Post by Vyzor on Tue 21 Jun 2016, 8:06 pm

    This thread is going to be sick!!!!!!! I really enjoyed looking at all the location names again. I think we made up some really cool sounding places and most of them have hidden meanings behind them. Can't wait to work on this again.

    I've got the first discussion for the thread. Should we rename the UD Zone to something else? We've been using the name for a long time but I feel like it doesn't fit. Mainly due to the name sounding very modern. Like, the use of "zone". It doesn't fit the medieval fantasy sounding names that the rest of the world has. It almost sounds too sci-fi or something. What do you guys think?


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    Re: Arcasia: Legend of the Wolfram Emerald

    Post by TheCryptKeeper on Tue 21 Jun 2016, 8:58 pm

    I think I totally agree, I was thinking that myself as I was redesigning the layout.

    I am for it still being called by a definition however, and not a name. I feel should be set apart and made evidently different from the other continents that way.

    It is:
    politically neutral
    uninhabited
    poorly understood
    likely romanticized in places where people DO know it exists

    so we could use these traits to help us think of a new name.


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    Re: Arcasia: Legend of the Wolfram Emerald

    Post by TheCryptKeeper on Fri 24 Jun 2016, 5:46 pm

    things we need to rename:
    berardini, maybe?
    UD zone, for sure
    lady vulpine, something simpler?


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    Re: Arcasia: Legend of the Wolfram Emerald

    Post by lil' poopie boy on Fri 24 Jun 2016, 6:53 pm

    What about simply Berar. Like King Berar or dark lord berar


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    Re: Arcasia: Legend of the Wolfram Emerald

    Post by TheCryptKeeper on Fri 24 Jun 2016, 7:18 pm

    pronounced 'bear-erh' or 'bear-arh'? The second I'm guessing? I kinda dig it.


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    Re: Arcasia: Legend of the Wolfram Emerald

    Post by TheCryptKeeper on Sat 09 Jul 2016, 12:19 am

    lil update


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    Cool.

    Post by Cephalo the Pod on Sat 09 Jul 2016, 2:35 pm

    I feel like the stated populations are a little small. And by that I mean there ought to be an extra zero at the back of every number.

    I know I'm no geography/history major, but so far you've only confirmed the existence of about 45,000 people living in the entire nation of Appinsgot.

    By the way, what historical time period is this setting meant to resemble? Sometime closer to A.D. 500? A.D. 1000?


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    Re: Arcasia: Legend of the Wolfram Emerald

    Post by TheCryptKeeper on Sat 09 Jul 2016, 10:32 pm

    oh i didn't even see this post, sorry ty.
    yeah the numbers may be a little low... but we've got some things to consider.

    maybe you can help me with that. does it make sense for there to be locomotives but no firearms?
    i want for sure no firearms, but i'm not opposed to locomotives.

    if it represents a time early enough, say anything BC, then it makes sense for the population to be rather low.
    additionally; the world in it's entirety is considerably smaller than earth. the whole world is basically the size of a large country.


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    Re: Arcasia: Legend of the Wolfram Emerald

    Post by Vyzor on Sat 09 Jul 2016, 10:49 pm

    Hmmm....I'm not sure how I feel about trains. It seems a little too modern for the time period setting of Arcasia. I've always imagined Arcasia in a medieval style, like they all used swords and wear armour so it doesn't seem like they would have that advanced of technology in the world.

    I imagine the Gollethin's might have slightly more advanced technology, inventing new ways to transport materials from their mines. Using the new minerals and shit to create some interesting machinery. Idk, maybe they could have invented some locomotive-esque machine but without it directly being a train.


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    Re: Arcasia: Legend of the Wolfram Emerald

    Post by TheCryptKeeper on Sat 09 Jul 2016, 11:01 pm

    yeah, the gollethins are, in particular, what i had in mind. maybe youre right though, fully fledged trains might be a little much


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    Re: Arcasia: Legend of the Wolfram Emerald

    Post by House Bunny on Mon 11 Jul 2016, 12:19 am

    https://en.m.wikipedia.org/wiki/Wagonway

    This could be the solution, basically medieval train systems.
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    Re: Arcasia: Legend of the Wolfram Emerald

    Post by TheCryptKeeper on Mon 11 Jul 2016, 11:05 am

    yesss this is defnitely something i've always pictured


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    Re: Arcasia: Legend of the Wolfram Emerald

    Post by TheCryptKeeper on Tue 02 Aug 2016, 10:34 pm

    change: grey is no longer a sibling of axus and jesu, he character needs reworking


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    Re: Arcasia: Legend of the Wolfram Emerald

    Post by Vyzor on Wed 03 Aug 2016, 10:12 pm

    Shit, I didn't realize grey was their sibling lol. I must have forgot because I was thinking she was one of their love interests or something


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    Re: Arcasia: Legend of the Wolfram Emerald

    Post by TheCryptKeeper on Wed 03 Aug 2016, 10:14 pm

    she's konas' love interest, and was originally a separated sibling of axus and jesu, yeah


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    Re: Arcasia: Legend of the Wolfram Emerald

    Post by TheCryptKeeper on Sat 24 Sep 2016, 6:39 pm

    ideas for new UD zone name? could be something with political roots, seeing as how the island was fought over and acted as a sort of battleground for some period of time

    'the median domain'?
    'the inbetween'?
    'the middle field'?
    'the uncommitted'?
    things of this sort of nature

    also i think it would be fitting if it had a political name to which the nations referenced it and a historical name to which mystics and the like referenced it


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    Re: Arcasia: Legend of the Wolfram Emerald

    Post by Vyzor on Sun 25 Sep 2016, 12:44 am

    I like the sound of "the inbetween", kind of seems like a limbo type thingy. Each culture could have their own name for the UD Zone but in the end it all means the same thing, "the inbetween".


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    Re: Arcasia: Legend of the Wolfram Emerald

    Post by TheCryptKeeper on Sun 25 Sep 2016, 12:56 am

    word i also kinda dig the inbetween


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    Re: Arcasia: Legend of the Wolfram Emerald

    Post by TheCryptKeeper on Fri 25 Nov 2016, 1:55 pm

    this thread is so good


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    Re: Arcasia: Legend of the Wolfram Emerald

    Post by TheCryptKeeper on Sun 01 Jan 2017, 7:07 pm


    this is VERY much similar to what I've been imagining some of the Arcasia music sounding like.

    roaring harmonicas, growling base and sweeping guitar chords.

    like epics transcribed into symphonies, viciously conjured with the tools of folk rock.

    this is another obvious example that comes to mind


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