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Weekend Hangouts with our Schlangs Out

Mon 17 Apr 2017, 12:43 pm by lil' poopie boy

Hi farm,
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This is a notice to tell you that rob and I are reaching ST this coming weekend, the 21st, 22nd, 23rd. I expect to be greeted by downie darkos ready to hangout whilst stoking our nice long cats and dogs.
So lets lets drink poison and ingest herbal remedies for our pain, lets camp at shark mountain or in the forest by the cemetery. Lets go to olearys or celebr8 or sunset diner or …


    ORiGiNS - A Project

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    Vyzor
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    Re: ORiGiNS - A Project

    Post by Vyzor on Mon 07 Nov 2016, 9:11 pm

    Here's some poopy concepts I drew for fun. I was messing around with some animal and gorni/ginro designs. I was seeing what it would be like if gorni and ginros all had different head shapes depending on their tribe. I was also testing out what it would be like if every animal in the game was the same shape.

    http://i.imgur.com/LrIrs9R.png


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    TheCryptKeeper
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    Re: ORiGiNS - A Project

    Post by TheCryptKeeper on Mon 07 Nov 2016, 9:13 pm

    Vyzor wrote:Hmmm....do you think it could be really ambient? I was thinking it would sound cool if it had a sort of tribal sound to it. Like, imagine this song playing if you started fighting a rival tribe or something:


    love it. definitely want to go for some tribal/african/ethnic sounds. I need to study other rts soundscapes to see whats crackin.



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    TheCryptKeeper
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    Re: ORiGiNS - A Project

    Post by TheCryptKeeper on Mon 07 Nov 2016, 9:17 pm

    Vyzor wrote:Here's some poopy concepts I drew for fun. I was messing around with some animal and gorni/ginro designs. I was seeing what it would be like if gorni and ginros all had different head shapes depending on their tribe. I was also testing out what it would be like if every animal in the game was the same shape.

    http://i.imgur.com/LrIrs9R.png

    lmao the different heads. i love the cutsie animals.

    serge and i were gonna decide on a colour palette some time soon, you have any input?


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    Vyzor
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    Re: ORiGiNS - A Project

    Post by Vyzor on Wed 16 Nov 2016, 7:13 pm

    loverrboi_626 wrote:
    Vyzor wrote:Here's some poopy concepts I drew for fun. I was messing around with some animal and gorni/ginro designs. I was seeing what it would be like if gorni and ginros all had different head shapes depending on their tribe. I was also testing out what it would be like if every animal in the game was the same shape.

    http://i.imgur.com/LrIrs9R.png

    lmao the different heads. i love the cutsie animals.

    serge and i were gonna decide on a colour palette some time soon, you have any input?
    I don't imagine origins would have a dark looking palette. I've always pictured something close to Minecraft but maybe even a bit brighter?


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    TheCryptKeeper
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    Re: ORiGiNS - A Project

    Post by TheCryptKeeper on Thu 17 Nov 2016, 11:44 am

    Yeah i think i've always pictured minecraft-esque colours too.

    but maybe now is the time for us to really consider our options. Although the gameplay is rather different, we really don't want to make another minecraft/terraria in terms of style.

    I mean we could really do some funky, bold stuff if we wanted to. Like 80s colours like tealish aqua marine type things. or something, anything!

    i'm just spitballin


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    TheCryptKeeper
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    Re: ORiGiNS - A Project

    Post by TheCryptKeeper on Thu 17 Nov 2016, 8:12 pm

    for example; what if we design a palette so that the game looks like its done in water colours?


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    Vyzor
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    Re: ORiGiNS - A Project

    Post by Vyzor on Fri 18 Nov 2016, 10:00 pm

    Dude, I'd actually be super down for water colours!! I think that could end up looking amazing if applied right.



    I was thinking earlier that the game would look dope if it had a cave drawing look to it. It would fit the whole games theme and the water colours could be used to make a primitive looking style.


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    TheCryptKeeper
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    Re: ORiGiNS - A Project

    Post by TheCryptKeeper on Sat 19 Nov 2016, 2:42 pm

    Vyzor wrote:
    I was thinking earlier that the game would look dope if it had a cave drawing look to it

    YESYES! THANK YOU. How did this concept slip my mind? This is exactly the type of aesthetic we should be going for.

    https://en.wikipedia.org/wiki/Cave_painting

    Everything should feel like a slightly cutsie version of a cave painting.
    Chalky or crayon like outlines with water color interiors?
    We'll probably need to bump the art up to 16 bit



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    TheCryptKeeper
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    Re: ORiGiNS - A Project

    Post by TheCryptKeeper on Mon 21 Nov 2016, 11:54 am

    http://www.colorpicker.com/a1d490 grass?
    http://www.colorpicker.com/805040 animal fur/dirt?
    http://www.colorpicker.com/394734 characrter colour?

    trying to find some wateryish colours


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    Vyzor
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    Re: ORiGiNS - A Project

    Post by Vyzor on Tue 22 Nov 2016, 1:24 am

    Ya man, just was I was thinking. The cutsie cave paintings would be so pleasant to look at.

    Just wondering, does the game actually need to be pixelated anymore? I feel like the cave painting look couldn't be portrayed right if it's only 16-bit. Plus, so many indie games are already pixelated that it might be seen as just "another indie game".

    Like, I could totally draw the cave painting stuff in an art program using brushes and shit. Then couldn't it be transferred to grids like how it is already?


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    Re: ORiGiNS - A Project

    Post by TheCryptKeeper on Tue 22 Nov 2016, 12:20 pm

    wow what the hell i wrote a post and it didn't go through for some raisin


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    Vyzor
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    Re: ORiGiNS - A Project

    Post by Vyzor on Tue 22 Nov 2016, 6:12 pm

    loverrboi_626 wrote:wow what the hell i wrote a post and it didn't go through for some raisin
    SO, what was your response mah boi? geek


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    TheCryptKeeper
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    Re: ORiGiNS - A Project

    Post by TheCryptKeeper on Wed 23 Nov 2016, 1:17 pm

    i was saying i like the sounds of it, and as long as the dimensions on the pictures are all right, and as long as animation wouldn't be too hard, then i don't see why it wouldn't work

    i was also saying though that serge plans on helping with the art now so we should come to a decision all together.

    do you think you could dummy up some pomegranates pics so i could see how it looks? maybe a gorni? lately i've been picturing them short and stubby with short spaghetti limbs

    i cant find the reference picture i used last time, lemme do something up

    maybe something like this https://puu.sh/ss3ZI/44be74cffa.png except cute instead of terrifying, and less fat


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    SLUG_GUNNER
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    Re: ORiGiNS - A Project

    Post by SLUG_GUNNER on Thu 24 Nov 2016, 1:36 pm

    This is a sick mini-tutorial for creating palettes I just found:
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    TheCryptKeeper
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    Re: ORiGiNS - A Project

    Post by TheCryptKeeper on Fri 25 Nov 2016, 1:11 pm

    woah very sick indeed. what does he specifically mean when he says cutting shapes out of the colour wheel?

    he just goes to the colour wheel and picks a random blob?


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    Re: ORiGiNS - A Project

    Post by TheCryptKeeper on Mon 20 Feb 2017, 4:13 pm

    sound inspiration


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    Re: ORiGiNS - A Project

    Post by TheCryptKeeper on Tue 21 Feb 2017, 9:27 pm

    http://www.creativebloq.com/video-games/hand-painted-2d-game-beautiful-play-9134390


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    Re: ORiGiNS - A Project

    Post by TheCryptKeeper on Tue 21 Feb 2017, 11:31 pm

    http://gafferongames.com/game-physics/fix-your-timestep/


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