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Weekend Hangouts with our Schlangs Out

Mon 17 Apr 2017, 12:43 pm by lil' poopie boy

Hi farm,
/
/
/
This is a notice to tell you that rob and I are reaching ST this coming weekend, the 21st, 22nd, 23rd. I expect to be greeted by downie darkos ready to hangout whilst stoking our nice long cats and dogs.
So lets lets drink poison and ingest herbal remedies for our pain, lets camp at shark mountain or in the forest by the cemetery. Lets go to olearys or celebr8 or sunset diner or …


    Sharkasia: Legend of the Wolfram Emerald (Revisited! [Again])

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    TheCryptKeeper
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    Re: Sharkasia: Legend of the Wolfram Emerald (Revisited! [Again])

    Post by TheCryptKeeper on Mon 06 Jun 2016, 8:53 pm

    oh hi vy. you down to make sharkasia?


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    Re: Sharkasia: Legend of the Wolfram Emerald (Revisited! [Again])

    Post by TheCryptKeeper on Tue 07 Jun 2016, 4:09 pm

    i'll have to redraw the maps since they seem to be rip.
    my next project will be either that or touching up the religious lore and writing the intro (as read by M Kadin)


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    Re: Sharkasia: Legend of the Wolfram Emerald (Revisited! [Again])

    Post by lil' poopie boy on Tue 07 Jun 2016, 4:23 pm

    im in


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    Re: Sharkasia: Legend of the Wolfram Emerald (Revisited! [Again])

    Post by TheCryptKeeper on Tue 07 Jun 2016, 4:47 pm

    i'll post any writing i do for input


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    Re: Sharkasia: Legend of the Wolfram Emerald (Revisited! [Again])

    Post by TheCryptKeeper on Wed 08 Jun 2016, 8:31 pm

    The next thing I want develop (in terms of game play) is character design.
    This will include speed and stats and ability progression and attack animation speed and etc

    you want to hellp out with that, bran?


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    Re: Sharkasia: Legend of the Wolfram Emerald (Revisited! [Again])

    Post by Vyzor on Thu 09 Jun 2016, 12:48 am

    Awwww man, Im so down to work on the world of Sharkasia again. I'm super down to make some sick lore again.


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    Re: Sharkasia: Legend of the Wolfram Emerald (Revisited! [Again])

    Post by TheCryptKeeper on Thu 09 Jun 2016, 3:04 pm

    okay nice nice i'm gonna grind it this summer!!!!!!!


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    Re: Sharkasia: Legend of the Wolfram Emerald (Revisited! [Again])

    Post by TheCryptKeeper on Thu 09 Jun 2016, 7:40 pm

    @saux are you down to help me layout some city plans?


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    Re: Sharkasia: Legend of the Wolfram Emerald (Revisited! [Again])

    Post by Vyzor on Wed 15 Jun 2016, 9:02 pm



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    Re: Sharkasia: Legend of the Wolfram Emerald (Revisited! [Again])

    Post by TheCryptKeeper on Wed 15 Jun 2016, 10:12 pm

    where the hell is jogotom? -tyler


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    Re: Sharkasia: Legend of the Wolfram Emerald (Revisited! [Again])

    Post by TheCryptKeeper on Wed 15 Jun 2016, 10:46 pm

    In my head I always imagined this part of the game occurring when the party finally crosses the border between Appinsgott and Nasivarr. They climb a short mountain range and, upon reaching the peak's plateau, cast their collective gaze onto an ocean-wide spread of clouds covering the Nasivarrian country side.
    After a sobering minute of watching the radiant sun pour itself across the clouds like a bucket of orange Day-Glo thrown over a wool blanket, the overcast rises above eye level to reveal two nations charging into battle in the valley below.


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    Re: Sharkasia: Legend of the Wolfram Emerald (Revisited! [Again])

    Post by TheCryptKeeper on Wed 15 Jun 2016, 11:49 pm

    Kason Birdman wrote:I'll start this thread by posting everything the original OP contains:

    Sharkasia: Legend of the Wolfram Emerald

    Party Members
    Konas
    Axus
    Ampsith
    Zyvor
    Phadel Palha
    Jesu (Temporarily)

    Main Plot Characters
    Lady Vulpine
    Lord Berardini
    Jesu
    Grey (Lady Vulpine's/Lord Berardini's descendant)
    Amadeus

    Bosses
    Jogotom*
    Onkootoe (Giant Owl)
    Lord Berardini
    Jesu
    Sargeant Spook
    General Bailey
    Colonial Goklin
    Lieutenant Rider
    Admiral Dessmer


    Other Characters
    Rho (Little boy NPC)
    Mr. Werf (Gollethin NPC, temp party member)
    Lavir (Human NPC, possible joins party at some point, possible fight against him at another point)
    Brooklyn (Human NPC)
    Mary Kadin (orphan mother of Jesu and axus)
    Ironhart (Cherry eastern blacksmith made famous for his craftsmanship)
    The Nefarious Gytts
    Kopha

    Multi-Appearing Enemies/Rivals
    The Nefarious Gytts
    Jogotom*
    The Generals

    Symbols / References
    The Wolfram Emerald (symbolizes money)
    The UD Zone
    Jesu (Jesus)
    Mary Kadin (Mother Mary)

    Themes
    Moral relativity/relativity of good and evil
    Blinding corruption caused by the glorification of money and power.

    Different Races In The World
    Human (Zyvor, Phadel)
    Valghrie (Konas)
    Xaetus (Berardini)
    Jarm (Giant Race)
    Balkai (or Balkin for singular, Lady Vulpine/Tirana, similar to vampires)
    Gollethin(Snake Race)
    Tomu (Ampsith)
    Pendaki


    Common Enemies/Feral Races/Species
    Common Regirop(Common brown, wooly rhino basically)
    Green Caelstrom (Large carnivorous bird, weak by terms of Caelstrom, but fatally dangerous to humans nonetheless)
    Bumis (part plant part animal, small, stupid creatures with a rootlike appearance, with occasional greenery)


    _________________________________________________________________




    Character Traits

    Konas
    Overcomes: Konas is always trying to be something he is not just to try and make others proud of him or impress them. Throughout the story Konas learns that what is important is just being himself and doing what he wants to do.

    Original motive: Wants to please his father by becoming a Valghrie knight and to do so his father tells him he has to go to the land below and stop the war.

    Axus
    Overcomes: Axus is constantly being over-shadowed by his older, talented brother Jesu. Due to this, Axus has slight self-a-steem issues and sometimes a lack of confidence. Over the span of the story Axus learns that he can be just as amazing as Jesu if not better and grows confident.

    Original motive: Just wants to be by Jesus side.

    Ampsith
    Overcomes: Ampsith is a rough, aggressive being, but while traveling with the other boys he learns there is more to life than fighting. He learns what it truly means to love and appreciate things/people.

    Original motive: Wants to get revenge on the west army for ravaging his homeland (which everyone thought the ampsith race was extinct) and taking survivors to enslave them.

    Phadel
    Overcomes: Phadel, to say the least, has trouble with patience. Phadel is always expecting things to go and finish quickly and as he expects them to. Phadel learns to let things go at their own pace sometimes and accept some things the way they are.

    Original motive: He is getting old and wants to do something exciting before he dies. Also wants to protect Sharkasia from harm and hates the west army.

    Zyvor
    Overcomes: Zyvor comes from a tribe of Ninja-esque rogues who live apart from the city and town life. When Zyvor was a child, he was abandoned from his tribe and parents and because of this has a lack of faith in people, and at first does not trust the rest of the party members. By the end of the story he becomes best of friends with the party and learns again how important it is that he learns to trust people in order to grow and establish good relationships.

    Original motive: Expecting great rewards from the east army when he gets the emerald back.

    Jesu

    Jesu fosters a nearly unmanageable lust for power.
    Spoiler:
    He is drawn to the power emitted by the emerald. When it is stolen right in front of him, he cannot control himself, recklessly attacking a marauding soldier. He is knocked unconscious by a powerful blow to the torso. When he awakens, he feels as though part of his soul is taken, and embarks to retrieve what he yearns for, the Emerald. Leading his younger brother and Konas, a Valghrie of Haven, he pursues the Emerald, revealing his aptitude for brilliance along the way.
    _________________________________________________________________

    Locations


    Hara

    Kaligon

    Luxon

    Sharkasia - Entire World
    - Continent that Nasivsarr and Appinsgot and Nirgale are on.
    Hara - Neutral Continent. Setting for Legend of the Wolfram Emerald.
    Lux Mundi - Light Continent. Birthplace of the Wolfram Tribe (Later Games)
    Kaligon - Dark Continent.
    Cacti - Island Village south of Nirgale
    Sordom - Capital city of Appinsgot. 10 000
    Khyber - Largest city in Appinsgot, business and commercial center of the east. Population 30 000
    Gasawa - Zyvor's ninja village. A forested area far west of Sordom. Population 1.
    Tah Island - Island home to the Tomu southwest of Nirgale. Population 1500.
    Haven - Valghrie sky city floating above Sordom. Population 5000.
    Haeliss - Snowy wasteland on the northern land mass.
    Obsidious - Mountainous region south of Haeliss.
    Appinsgot - East country (outside of its urban domain, Appinsgot is heavily forested and dangerous).
    Nasivarr - West country.
    Nirgale - South country.
    Berardinia - Beradinis underground kingdom.
    UD Zone - An indescribable island that was started the ancestry to all life. Was also home to the emerald before it was stolen by Beradini. Located North east of Haeliss. Human population 0. Feral population unknown.
    Odessa - Peaceful town nestled in the mountains of Obsidious. Population 200.
    Baron City - A large city nestled in the sand dunes of central Nirgale. The people of Baron are very religious, and worship their god, Baron. The children of Baron are warned daily not to venture out of the city by night. The great pyramid in the north east is greatly feared. Sandstorms are typical here. Population 7 000.
    Elemans - A farming community located on the shores of Yaver Lake in Nasivarr. 500 max
    Yaver Lake - A massive lake in the south of Nasivarr.
    Nasivarria - Capital of Nasivarr
    Balkai - Country of Lux Mundi, home of the Balkin people.
    Luxaris - Capital of Balkai
    St. Amad - Nestled in a flourishing bay, St. Amad (of Balkai) is named after a prophet of a long forgotten Mundi religion.
    Gunthor Valley - Military/Castle city in Nasivarr.
    Newton - Extremely wealthy & developed, Newton is a city in Lux Mundi heavily devoted to innovations in engineering and politics.
    New Lux -
    Apsire -
    Port Maen -
    Ohaos - Religiously fueled village delicately established in a the mountain ranges of Obsidious.
    Gollethin - Reestablished in Appinsgot, Gollethin was originally a Nirgalese city home to the entirety of the Gollethin people.
    Bach Hollow -
    North Pines -
    Pandis Oak -
    Qumodo - Small village on the road to Newton.
    Port Yasmad -
    St. Ivory -
    Minos Svartetos -
    Bollywog -
    Tahka -
    ___________________________________________________________________

    The following post will be used to recall what we have in terms of plot.


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    Re: Sharkasia: Legend of the Wolfram Emerald (Revisited! [Again])

    Post by lil' poopie boy on Thu 16 Jun 2016, 8:56 pm

    WAT


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    Re: Sharkasia: Legend of the Wolfram Emerald (Revisited! [Again])

    Post by TheCryptKeeper on Sun 19 Jun 2016, 12:12 am

    idfk man


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    Re: Sharkasia: Legend of the Wolfram Emerald (Revisited! [Again])

    Post by TheCryptKeeper on Mon 20 Jun 2016, 8:32 pm



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    Re: Sharkasia: Legend of the Wolfram Emerald (Revisited! [Again])

    Post by TheCryptKeeper on Mon 20 Jun 2016, 8:45 pm

    why are nasivar and appinsgott in constant conflict? I figure it could crudely be chalked up to one of the following:
    - resources (should be larger in scope than just emerald)
    - land
    - social disagreements (slavery or social agenda differences in general)
    - religion

    another thing to remember is berardini has political power in the west, so he could have inspired the conflict between the two states for his own personal gain (be it emerald related or anything) however he would still need to be able to sell the conflict to the west to make it seem necessary or at the very least beneficial.

    thoughts?

    also, this question begs asking; is this a civil dispute? are nasivar and appinsgott in any sort of alliance of allegiance? do their politics and policies collaborate in any way?


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