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Weekend Hangouts with our Schlangs Out

Mon 17 Apr 2017, 12:43 pm by lil' poopie boy

Hi farm,
/
/
/
This is a notice to tell you that rob and I are reaching ST this coming weekend, the 21st, 22nd, 23rd. I expect to be greeted by downie darkos ready to hangout whilst stoking our nice long cats and dogs.
So lets lets drink poison and ingest herbal remedies for our pain, lets camp at shark mountain or in the forest by the cemetery. Lets go to olearys or celebr8 or sunset diner or …


    Sharkasia: Legend of the Wolfram Emerald (Revisited! [Again])

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    TheCryptKeeper
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    Re: Sharkasia: Legend of the Wolfram Emerald (Revisited! [Again])

    Post by TheCryptKeeper on Sun 15 Dec 2013, 5:25 pm

    sweet sweet brandon what do you think? we've been fishin for names for those for a long time.


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    Re: Sharkasia: Legend of the Wolfram Emerald (Revisited! [Again])

    Post by TheCryptKeeper on Thu 19 Dec 2013, 3:39 pm

    Ironhart -greg urquharts blacksmith character


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    lil' poopie boy
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    Re: Sharkasia: Legend of the Wolfram Emerald (Revisited! [Again])

    Post by lil' poopie boy on Sun 22 Dec 2013, 3:17 am

    yo add to locations:

    new lux
    apsire
    port maen
    ohaos

    Locations
    Sharkasia - Entire World
    - Continent that Nasivsarr and Appinsgot and Nirgale are on.
    Lux Mundi - Light World. Birthplace of the Wolfram Tribe (Later Games)
    Cacti - Island Village south of Nirgale
    Sordom - Capital of the east country. 10 000
    Khyber - City in the east. Population 30 000
    Gasawa - Zyvor's ninja village. A forested area far west of Sordom. Population 50.
    Tah Island - Island home to the Tomu southwest of Nirgale. Population 1500.
    Haven - Valghrie sky city floating above Sordom. Population 5000.
    Haeliss - Snowy wasteland on the northern land mass.
    Obsidious - Mountainous region south of Haeliss.
    Appinsgot - East country (outside of its urban domain, Appinsgot is heavily forested and dangerous).
    Nasivarr - West country.
    Nirgale - South country.
    Berardinia - Beradinis underground kingdom. Population 1.
    UD Zone - An indescribable island that was started the ancestry to all life. Was also home to the emerald before it was stolen by Beradini. Located North east of Haeliss. Human population 0. Feral population unknown.
    Odessa - Peaceful town nestled in the mountains of Obsidious. Population 200.
    Baron City - A large city nestled in the sand dunes of central Nirgale. The people of Baron are very religious, and worship their god, Baron. The children of Baron are warned daily not to venture out of the city by night. The great pyramid in the north east is greatly feared. Sandstorms are typical here. Population 7 000.
    Elemans - A farming community located on the shores of Yaver Lake in Nasivarr. 500 max
    Yaver Lake - A massive lake in the south of Nasivarr.
    Nasivarria - Capital of Nasivarr
    Balkai - Country of Lux Mundi, home of the Balkin people.
    Luxaris - Capital of Balkai
    St. Amad - Nestled in a flourishing bay, St. Amad (of Balkai) is named after a prophet of a long forgotten Mundi religion.
    Gunthor Valley - Military/Castle city in Nasivarr.
    Newton - Extremely wealthy & developed, Newton is a city in Lux Mundi heavily devoted to innovations in engineering and politics.


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    Re: Sharkasia: Legend of the Wolfram Emerald (Revisited! [Again])

    Post by TheCryptKeeper on Sun 22 Dec 2013, 6:51 pm

    good call good call, ive got a few more to add too but cant remember where i saved them


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    Re: Sharkasia: Legend of the Wolfram Emerald (Revisited! [Again])

    Post by lil' poopie boy on Sun 22 Dec 2013, 9:59 pm

    also Qumodo, small village on the road to newton


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    Re: Sharkasia: Legend of the Wolfram Emerald (Revisited! [Again])

    Post by TheCryptKeeper on Mon 23 Dec 2013, 8:36 pm

    ah yes the lovably qumodo, i updated op


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    Re: Sharkasia: Legend of the Wolfram Emerald (Revisited! [Again])

    Post by lil' poopie boy on Mon 30 Dec 2013, 2:41 am

    wow just saw all the new updates and boy are they squirt


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    Re: Sharkasia: Legend of the Wolfram Emerald (Revisited! [Again])

    Post by TheCryptKeeper on Mon 30 Dec 2013, 9:42 am

    squirtastic, we've got locations for dayz lol.


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    Re: Sharkasia: Legend of the Wolfram Emerald (Revisited! [Again])

    Post by lil' poopie boy on Sat 05 Apr 2014, 12:29 am

    HEY so i was gravediggin and found that civ map i made. I think most of the names of towns and cities on it are legit and based off our mc servers and shit. So I thought id write brief little descriptions of each one that isnt already in the OP:

    Appinsgot

    Sabin: A small mining town residing just past the edge of Appinsgot's vast forested lands, straddling the Campi Basin on the edge of the Western Appin Grasslands. This towns economy rests on its mineral resources. Fortunately, Sabin's mine's potency has led to a prosperity and affluence in Sabin and its surrounding area. Almost 90% of the raw materials used by royal blacksmiths begins in Sabin.

    New Everpreen: Located at the edge of Appinsgot's urban area, this town is known as the fortress-town because of the stone walls that protect the town from bandits and creatures from the infamous Appin forests nearby the town. While NEP is on the edge of Appinsgots urban domain, it is the epitome of suburban life in Sharkasia. Citizens of NEP can enjoy events at the local coliseum, or spend an afternoon shopping in NEP's market square. NEP's main industry lie in clothing making, using the wool of domesticated voxrams from nearby ranches.

    Port Maen - A port city on Appinsgot's east coast. This city is an important terminal for seabound travel and trade across the realms of the east ocean and the emerald sea. It is also a choice destination for tourists and locals looking for relaxation and sun.

    Apple Valley - A mid-sized town in central Appinsgot.


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    Re: Sharkasia: Legend of the Wolfram Emerald (Revisited! [Again])

    Post by TheCryptKeeper on Sat 05 Apr 2014, 12:01 pm

    soooo sick, is sabin that town in mc that was in the huge open cave? or around the opening of the cave rather. cause that was like, our coolest town ever.


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    Re: Sharkasia: Legend of the Wolfram Emerald (Revisited! [Again])

    Post by lil' poopie boy on Sat 05 Apr 2014, 2:44 pm

    yeah it was lol


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    Re: Sharkasia: Legend of the Wolfram Emerald (Revisited! [Again])

    Post by TheCryptKeeper on Sat 05 Apr 2014, 2:46 pm

    we gotta get back on weekly talks talkin bout our games and sharkasia. skype on monday? or maybe tomorrow? dunc when's better for you?


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    Re: Sharkasia: Legend of the Wolfram Emerald (Revisited! [Again])

    Post by lil' poopie boy on Sat 05 Apr 2014, 3:10 pm

    also by the looks of things, we have more:

    Talonia: central nirgale desert village


    Tahka: Tah Island's main settlement

    Bollywog: Swamp town of gollethin

    Ranistad: Mid-western community in the heart of the nasivarrian farm belt, heavy emphasis on rural life

    DICKSON (LETS REARRANGE THIS): Nasivarrs eastern most city and an important military stronghold, located along one of the few major mountain passes into nasivarr.

    Yaver Lake: quaint town on the southern shores of yaver lake.

    Bandikan: thriving industrial city south of nasivarria.

    Minos Svartetos: forgotten village in the mountains of the IVORY jungle. Home to tribal rituals and uncontacted populations of people

    Alabugh: City on the edge of the IVory Jungle

    St. Ivory: Located in the heart of the Ivory Jungle. The governing body of the jungle, this town is a center of high education for the people of the Ivory region.


    Port Yasmad: Massive port city on lux mundis south-east shores. Center for international trade and known for its famous and unique canal system.

    HAYDEN'S TOWN (no name yet): Quaint town nestled in the mountains just north of port yasmad. Religiously driven towards verra. Water is plentiful and the towns dam is a marvel of engineering and innovation in sharkasia.

    Rockano: small miming town west of port yasmad. the towns slogan is 'your future begins here'. Known for its gravel reservoirs.

    DUNCAN's CAVE VILLAGE: a cave village south-east of newton. very isolated but wealthy.

    abandoned dockhouse: the remnants of what some say was once a great city. Noone knowns what became of the city or how it disappeared, but many theorize it was destroyed by raiding Kaligon troops or was the victim of experimental war magic.

    Bage Castle:ruins of a castle across preen bay from sordom. Some local's say its hauted, others say a great king used to live there, and others say there is legendary treasure waiting in its catacombs (The Catacombs of the Dessicated, turns out all 3 rumours are true, and that the catacombs beneath bage castle as haunted by the souls of slayed soldiers, peasants, workers, and the king himself)



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    Re: Sharkasia: Legend of the Wolfram Emerald (Revisited! [Again])

    Post by TheCryptKeeper on Sat 05 Apr 2014, 3:50 pm

    siiick i have a bunch written down somewhere too from when i played civ and what-not


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    Re: Sharkasia: Legend of the Wolfram Emerald (Revisited! [Again])

    Post by lil' poopie boy on Thu 10 Apr 2014, 5:53 pm

    lets play civ again


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    Re: Sharkasia: Legend of the Wolfram Emerald (Revisited! [Again])

    Post by TheCryptKeeper on Thu 10 Apr 2014, 9:14 pm

    civ is pretty good


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    Yeeeeesss.

    Post by Cephalo the Pod on Fri 11 Apr 2014, 9:24 am

    Sauxuas wrote:lets play civ again
    Yeeeeesss.


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    Re: Sharkasia: Legend of the Wolfram Emerald (Revisited! [Again])

    Post by TheCryptKeeper on Mon 14 Apr 2014, 1:32 pm

    aight guys two projects for this summer.
    1. origins
    2. beewhiz


    what should we prioritize? i want to make one essentially my summer 'job' whenever i'm not actually working my summer job, and the other one will be one i work on in my spare time.

    also brandon when you done exams?


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    Re: Sharkasia: Legend of the Wolfram Emerald (Revisited! [Again])

    Post by TheCryptKeeper on Mon 14 Apr 2014, 5:04 pm

    http://www.danielsymphonies.com/music.htm


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    Re: Sharkasia: Legend of the Wolfram Emerald (Revisited! [Again])

    Post by Vyzor on Mon 14 Apr 2014, 8:11 pm

    Bee Whiz! Also, i wonder how much it costs to get that to compose a song?


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    Re: Sharkasia: Legend of the Wolfram Emerald (Revisited! [Again])

    Post by TheCryptKeeper on Mon 14 Apr 2014, 11:16 pm

    yeah he's pretty good eh!
    down for beewhiz. we'll have to gr-gr-gr-grind


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    Re: Sharkasia: Legend of the Wolfram Emerald (Revisited! [Again])

    Post by TheCryptKeeper on Thu 15 May 2014, 8:34 pm

    new name that's swag: Vaga, Venga


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    Re: Sharkasia: Legend of the Wolfram Emerald (Revisited! [Again])

    Post by lil' poopie boy on Sun 08 Jun 2014, 2:02 am



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    Re: Sharkasia: Legend of the Wolfram Emerald (Revisited! [Again])

    Post by TheCryptKeeper on Mon 06 Jun 2016, 7:00 pm

    been on the sharkasia grind lately. probably gonna post a lot of updates.

    working with mitch on his game every day gets me hyped for sharkasia


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    Re: Sharkasia: Legend of the Wolfram Emerald (Revisited! [Again])

    Post by Vyzor on Mon 06 Jun 2016, 8:09 pm

    Shaaarrrrrrr-kay-zeeeee-aaaaahhhh!!!!


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